/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.model; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Map; import java.util.concurrent.ScheduledFuture; import javolution.util.FastMap; import org.slf4j.Logger; import org.slf4j.LoggerFactory; import org.w3c.dom.Document; import org.w3c.dom.Node; import silentium.commons.utils.Rnd; import silentium.gameserver.ThreadPoolManager; import silentium.gameserver.configs.MainConfig; import silentium.gameserver.data.xml.parsers.XMLDocumentFactory; import silentium.gameserver.model.actor.L2Character; import silentium.gameserver.model.actor.L2Npc; import silentium.gameserver.model.actor.instance.L2PcInstance; import silentium.gameserver.model.actor.instance.L2SiegeGuardInstance; import silentium.gameserver.model.entity.sevensigns.SevenSigns; import silentium.gameserver.network.clientpackets.Say2; import silentium.gameserver.network.serverpackets.CreatureSay; /** * This class allows NPCs to automatically send messages to nearby players at a set time interval. * * @author Tempy */ public class AutoChatHandler implements SpawnListener { protected static final Logger _log = LoggerFactory.getLogger(AutoChatHandler.class.getName()); private static final int DEFAULT_CHAT_DELAY = 30000; // 30 secs by default protected Map<Integer, AutoChatInstance> _registeredChats; protected AutoChatHandler() { _registeredChats = new FastMap<>(); restoreChatData(); L2Spawn.addSpawnListener(this); } private void restoreChatData() { try { File f = new File(MainConfig.DATAPACK_ROOT + "/data/xml/auto_chat.xml"); Document doc = XMLDocumentFactory.getInstance().loadDocument(f); Node n = doc.getFirstChild(); int chatDelay; String[] npcIds, messages = null; for (Node d = n.getFirstChild(); d != null; d = d.getNextSibling()) { if (!d.getNodeName().equals("autochat")) continue; npcIds = d.getAttributes().getNamedItem("npcId").getNodeValue().split(","); chatDelay = Integer.valueOf(d.getAttributes().getNamedItem("chatDelay").getNodeValue()); for (Node t = d.getFirstChild(); t != null; t = t.getNextSibling()) { if (!t.getNodeName().equals("chatText")) continue; messages = t.getAttributes().getNamedItem("msg").getNodeValue().split(" $ "); } // For each npcId, register a set of messages. for (String npcId : npcIds) registerGlobalChat(Integer.parseInt(npcId), messages, chatDelay); } } catch (Exception e) { _log.warn("AutoChatHandler: Error loading auto_chat.xml: " + e); } } public static AutoChatHandler getInstance() { return SingletonHolder._instance; } public int size() { return _registeredChats.size(); } /** * Registers a globally active auto chat for ALL instances of the given NPC ID. <BR> * Returns the associated auto chat instance. * * @param npcId * @param chatTexts * @param chatDelay * @return AutoChatInstance chatInst */ public AutoChatInstance registerGlobalChat(int npcId, String[] chatTexts, long chatDelay) { return registerChat(npcId, null, chatTexts, chatDelay); } /** * Registers a NON globally-active auto chat for the given NPC instance, and adds to the currently assigned chat instance for this NPC ID, * otherwise creates a new instance if a previous one is not found. <BR> * Returns the associated auto chat instance. * * @param npcInst * @param chatTexts * @param chatDelay * @return AutoChatInstance chatInst */ public AutoChatInstance registerChat(L2Npc npcInst, String[] chatTexts, long chatDelay) { return registerChat(npcInst.getNpcId(), npcInst, chatTexts, chatDelay); } private final AutoChatInstance registerChat(int npcId, L2Npc npcInst, String[] chatTexts, long chatDelay) { AutoChatInstance chatInst = null; if (chatDelay < 0) chatDelay = DEFAULT_CHAT_DELAY + Rnd.nextInt(DEFAULT_CHAT_DELAY); if (_registeredChats.containsKey(npcId)) chatInst = _registeredChats.get(npcId); else chatInst = new AutoChatInstance(npcId, chatTexts, chatDelay, (npcInst == null)); if (npcInst != null) chatInst.addChatDefinition(npcInst); _registeredChats.put(npcId, chatInst); return chatInst; } /** * Removes and cancels ALL auto chat definition for the given NPC ID, and removes its chat instance if it exists. * * @param npcId * @return boolean removedSuccessfully */ public boolean removeChat(int npcId) { AutoChatInstance chatInst = _registeredChats.get(npcId); return removeChat(chatInst); } /** * Removes and cancels ALL auto chats for the given chat instance. * * @param chatInst * @return boolean removedSuccessfully */ public boolean removeChat(AutoChatInstance chatInst) { if (chatInst == null) return false; _registeredChats.remove(chatInst.getNPCId()); chatInst.setActive(false); _log.debug("AutoChatHandler: Removed auto chat for NPC ID " + chatInst.getNPCId()); return true; } /** * Returns the associated auto chat instance either by the given NPC ID or object ID. * * @param id * @param byObjectId * @return AutoChatInstance chatInst */ public AutoChatInstance getAutoChatInstance(int id, boolean byObjectId) { if (!byObjectId) return _registeredChats.get(id); for (AutoChatInstance chatInst : _registeredChats.values()) if (chatInst.getChatDefinition(id) != null) return chatInst; return null; } /** * Sets the active state of all auto chat instances to that specified, and cancels the scheduled chat task if necessary. * * @param isActive */ public void setAutoChatActive(boolean isActive) { for (AutoChatInstance chatInst : _registeredChats.values()) chatInst.setActive(isActive); } /** * Used in conjunction with a SpawnListener, this method is called every time an NPC is spawned in the world. <BR> * <BR> * If an auto chat instance is set to be "global", all instances matching the registered NPC ID will be added to that chat instance. */ @Override public void npcSpawned(L2Npc npc) { synchronized (_registeredChats) { if (npc == null) return; int npcId = npc.getNpcId(); if (_registeredChats.containsKey(npcId)) { AutoChatInstance chatInst = _registeredChats.get(npcId); if (chatInst != null && chatInst.isGlobal()) chatInst.addChatDefinition(npc); } } } /** * Auto Chat Instance <BR> * <BR> * Manages the auto chat instances for a specific registered NPC ID. * * @author Tempy */ public class AutoChatInstance { protected int _npcId; private long _defaultDelay = DEFAULT_CHAT_DELAY; private String[] _defaultTexts; private boolean _defaultRandom = false; private boolean _globalChat = false; private boolean _isActive; private final Map<Integer, AutoChatDefinition> _chatDefinitions = new FastMap<>(); protected ScheduledFuture<?> _chatTask; protected AutoChatInstance(int npcId, String[] chatTexts, long chatDelay, boolean isGlobal) { _defaultTexts = chatTexts; _npcId = npcId; _defaultDelay = chatDelay; _globalChat = isGlobal; _log.debug("AutoChatHandler: Registered auto chat for NPC ID " + _npcId + " (Global Chat = " + _globalChat + ")."); setActive(true); } protected AutoChatDefinition getChatDefinition(int objectId) { return _chatDefinitions.get(objectId); } protected AutoChatDefinition[] getChatDefinitions() { return _chatDefinitions.values().toArray(new AutoChatDefinition[_chatDefinitions.values().size()]); } /** * Defines an auto chat for an instance matching this auto chat instance's registered NPC ID, and launches the scheduled chat task. <BR> * Returns the object ID for the NPC instance, with which to refer to the created chat definition. <BR> * <B>Note</B>: Uses pre-defined default values for texts and chat delays from the chat instance. * * @param npcInst * @return int objectId */ public int addChatDefinition(L2Npc npcInst) { return addChatDefinition(npcInst, null, 0); } /** * Defines an auto chat for an instance matching this auto chat instance's registered NPC ID, and launches the scheduled chat task. <BR> * Returns the object ID for the NPC instance, with which to refer to the created chat definition. * * @param npcInst * @param chatTexts * @param chatDelay * @return int objectId */ public int addChatDefinition(L2Npc npcInst, String[] chatTexts, long chatDelay) { int objectId = npcInst.getObjectId(); AutoChatDefinition chatDef = new AutoChatDefinition(this, npcInst, chatTexts, chatDelay); if (npcInst instanceof L2SiegeGuardInstance) chatDef.setRandomChat(true); _chatDefinitions.put(objectId, chatDef); return objectId; } /** * Removes a chat definition specified by the given object ID. * * @param objectId * @return boolean removedSuccessfully */ public boolean removeChatDefinition(int objectId) { if (!_chatDefinitions.containsKey(objectId)) return false; AutoChatDefinition chatDefinition = _chatDefinitions.get(objectId); chatDefinition.setActive(false); _chatDefinitions.remove(objectId); return true; } /** * Tests if this auto chat instance is active. * * @return boolean isActive */ public boolean isActive() { return _isActive; } /** * Tests if this auto chat instance applies to ALL currently spawned instances of the registered NPC ID. * * @return boolean isGlobal */ public boolean isGlobal() { return _globalChat; } /** * Tests if random order is the DEFAULT for new chat definitions. * * @return boolean isRandom */ public boolean isDefaultRandom() { return _defaultRandom; } /** * Tests if the auto chat definition given by its object ID is set to be random. * * @param objectId * @return boolean isRandom */ public boolean isRandomChat(int objectId) { if (!_chatDefinitions.containsKey(objectId)) return false; return _chatDefinitions.get(objectId).isRandomChat(); } /** * Returns the ID of the NPC type managed by this auto chat instance. * * @return int npcId */ public int getNPCId() { return _npcId; } /** * Returns the number of auto chat definitions stored for this instance. * * @return int definitionCount */ public int getDefinitionCount() { return _chatDefinitions.size(); } /** * Returns a list of all NPC instances handled by this auto chat instance. * * @return L2Npc[] npcInsts */ public L2Npc[] getNPCInstanceList() { List<L2Npc> npcInsts = new ArrayList<>(); for (AutoChatDefinition chatDefinition : _chatDefinitions.values()) npcInsts.add(chatDefinition._npcInstance); return npcInsts.toArray(new L2Npc[npcInsts.size()]); } public long getDefaultDelay() { return _defaultDelay; } public String[] getDefaultTexts() { return _defaultTexts; } public void setDefaultChatDelay(long delayValue) { _defaultDelay = delayValue; } public void setDefaultChatTexts(String[] textsValue) { _defaultTexts = textsValue; } public void setDefaultRandom(boolean randValue) { _defaultRandom = randValue; } /** * Sets a specific chat delay for the specified auto chat definition given by its object ID. * * @param objectId * @param delayValue */ public void setChatDelay(int objectId, long delayValue) { AutoChatDefinition chatDef = getChatDefinition(objectId); if (chatDef != null) chatDef.setChatDelay(delayValue); } /** * Sets a specific set of chat texts for the specified auto chat definition given by its object ID. * * @param objectId * @param textsValue */ public void setChatTexts(int objectId, String[] textsValue) { AutoChatDefinition chatDef = getChatDefinition(objectId); if (chatDef != null) chatDef.setChatTexts(textsValue); } /** * Sets specifically to use random chat order for the auto chat definition given by its object ID. * * @param objectId * @param randValue */ public void setRandomChat(int objectId, boolean randValue) { AutoChatDefinition chatDef = getChatDefinition(objectId); if (chatDef != null) chatDef.setRandomChat(randValue); } /** * Sets the activity of ALL auto chat definitions handled by this chat instance. * * @param activeValue */ public void setActive(boolean activeValue) { if (_isActive == activeValue) return; _isActive = activeValue; if (!isGlobal()) { for (AutoChatDefinition chatDefinition : _chatDefinitions.values()) chatDefinition.setActive(activeValue); return; } if (isActive()) { AutoChatRunner acr = new AutoChatRunner(_npcId, -1); _chatTask = ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(acr, _defaultDelay, _defaultDelay); } else _chatTask.cancel(false); } /** * Auto Chat Definition <BR> * <BR> * Stores information about specific chat data for an instance of the NPC ID specified by the containing auto chat instance. <BR> * Each NPC instance of this type should be stored in a subsequent AutoChatDefinition class. * * @author Tempy */ private class AutoChatDefinition { protected int _chatIndex = 0; protected L2Npc _npcInstance; protected AutoChatInstance _chatInstance; private long _chatDelay = 0; private String[] _chatTexts = null; private boolean _isActiveDefinition; private boolean _randomChat; protected AutoChatDefinition(AutoChatInstance chatInst, L2Npc npcInst, String[] chatTexts, long chatDelay) { _npcInstance = npcInst; _chatInstance = chatInst; _randomChat = chatInst.isDefaultRandom(); _chatDelay = chatDelay; _chatTexts = chatTexts; _log.debug("AutoChatHandler: Chat definition added for NPC ID " + _npcInstance.getNpcId() + " (Object ID " + "= " + _npcInstance.getObjectId() + ")."); // If global chat isn't enabled for the parent instance, then handle the chat task locally. if (!chatInst.isGlobal()) setActive(true); } protected String[] getChatTexts() { if (_chatTexts != null) return _chatTexts; return _chatInstance.getDefaultTexts(); } private long getChatDelay() { if (_chatDelay > 0) return _chatDelay; return _chatInstance.getDefaultDelay(); } private boolean isActive() { return _isActiveDefinition; } boolean isRandomChat() { return _randomChat; } void setRandomChat(boolean randValue) { _randomChat = randValue; } void setChatDelay(long delayValue) { _chatDelay = delayValue; } void setChatTexts(String[] textsValue) { _chatTexts = textsValue; } void setActive(boolean activeValue) { if (isActive() == activeValue) return; if (activeValue) { AutoChatRunner acr = new AutoChatRunner(_npcId, _npcInstance.getObjectId()); if (getChatDelay() == 0) // Schedule it set to 5Ms, isn't error, if use 0 sometine // chatDefinition return null in AutoChatRunner _chatTask = ThreadPoolManager.getInstance().scheduleGeneral(acr, 5); else _chatTask = ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(acr, getChatDelay(), getChatDelay()); } else _chatTask.cancel(false); _isActiveDefinition = activeValue; } } /** * Auto Chat Runner <BR> * <BR> * Represents the auto chat scheduled task for each chat instance. * * @author Tempy */ private class AutoChatRunner implements Runnable { private final int _runnerNpcId; private final int _objectId; protected AutoChatRunner(int pNpcId, int pObjectId) { _runnerNpcId = pNpcId; _objectId = pObjectId; } @Override public synchronized void run() { AutoChatInstance chatInst = _registeredChats.get(_runnerNpcId); AutoChatDefinition[] chatDefinitions; if (chatInst.isGlobal()) { chatDefinitions = chatInst.getChatDefinitions(); } else { AutoChatDefinition chatDef = chatInst.getChatDefinition(_objectId); if (chatDef == null) { _log.warn("AutoChatHandler: Auto chat definition is NULL for NPC ID " + _npcId + "."); return; } chatDefinitions = new AutoChatDefinition[] { chatDef }; } _log.debug("AutoChatHandler: Running auto chat for " + chatDefinitions.length + " instances of NPC ID" + " " + _npcId + "." + " (Global Chat = " + chatInst.isGlobal() + ")"); for (AutoChatDefinition chatDef : chatDefinitions) { try { L2Npc chatNpc = chatDef._npcInstance; List<L2PcInstance> nearbyPlayers = new ArrayList<>(); List<L2PcInstance> nearbyGMs = new ArrayList<>(); for (L2Character player : chatNpc.getKnownList().getKnownCharactersInRadius(1500)) { if (!(player instanceof L2PcInstance)) continue; if (((L2PcInstance) player).isGM()) nearbyGMs.add((L2PcInstance) player); else nearbyPlayers.add((L2PcInstance) player); } int maxIndex = chatDef.getChatTexts().length; int lastIndex = Rnd.nextInt(maxIndex); String creatureName = chatNpc.getName(); String text; if (!chatDef.isRandomChat()) { lastIndex = chatDef._chatIndex + 1; if (lastIndex == maxIndex) lastIndex = 0; chatDef._chatIndex = lastIndex; } text = chatDef.getChatTexts()[lastIndex]; if (text == null) return; if (!nearbyPlayers.isEmpty()) { int randomPlayerIndex = Rnd.nextInt(nearbyPlayers.size()); L2PcInstance randomPlayer = nearbyPlayers.get(randomPlayerIndex); final int winningCabal = SevenSigns.getInstance().getCabalHighestScore(); int losingCabal = SevenSigns.CABAL_NULL; if (winningCabal == SevenSigns.CABAL_DAWN) losingCabal = SevenSigns.CABAL_DUSK; else if (winningCabal == SevenSigns.CABAL_DUSK) losingCabal = SevenSigns.CABAL_DAWN; if (text.indexOf("%player_random%") > -1) text = text.replaceAll("%player_random%", randomPlayer.getName()); if (text.indexOf("%player_cabal_winner%") > -1) { for (L2PcInstance nearbyPlayer : nearbyPlayers) { if (SevenSigns.getInstance().getPlayerCabal(nearbyPlayer.getObjectId()) == winningCabal) { text = text.replaceAll("%player_cabal_winner%", nearbyPlayer.getName()); break; } } } if (text.indexOf("%player_cabal_loser%") > -1) { for (L2PcInstance nearbyPlayer : nearbyPlayers) { if (SevenSigns.getInstance().getPlayerCabal(nearbyPlayer.getObjectId()) == losingCabal) { text = text.replaceAll("%player_cabal_loser%", nearbyPlayer.getName()); break; } } } } if (text == null) return; if (!text.contains("%player_")) { CreatureSay cs = new CreatureSay(chatNpc.getObjectId(), Say2.ALL, creatureName, text); for (L2PcInstance nearbyPlayer : nearbyPlayers) nearbyPlayer.sendPacket(cs); for (L2PcInstance nearbyGM : nearbyGMs) nearbyGM.sendPacket(cs); } _log.trace("AutoChatHandler: Chat propagation for object ID " + chatNpc.getObjectId() + " (" + creatureName + ") with text '" + text + "' sent to " + nearbyPlayers.size() + " nearby players."); } catch (Exception e) { _log.warn("Exception on AutoChatRunner.run(): " + e.getMessage(), e); return; } } } } } private static class SingletonHolder { protected static final AutoChatHandler _instance = new AutoChatHandler(); } }