/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.skills.conditions; import silentium.gameserver.model.actor.instance.L2PcInstance; import silentium.gameserver.skills.Env; /** * The Class ConditionPlayerCharges. */ public class ConditionPlayerCharges extends Condition { private final int _charges; /** * Instantiates a new condition player charges. * * @param charges * the charges */ public ConditionPlayerCharges(int charges) { _charges = charges; } /* * (non-Javadoc) * @see silentium.gameserver.skills.conditions.Condition#testImpl(silentium.gameserver.skills.Env) */ @Override public boolean testImpl(Env env) { return ((L2PcInstance) env.player).getCharges() >= _charges; } }