/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.network.clientpackets;
import silentium.gameserver.instancemanager.CastleManager;
import silentium.gameserver.model.L2Clan;
import silentium.gameserver.model.actor.instance.L2PcInstance;
import silentium.gameserver.model.entity.Castle;
import silentium.gameserver.network.serverpackets.SiegeDefenderList;
import silentium.gameserver.tables.ClanTable;
public final class RequestConfirmSiegeWaitingList extends L2GameClientPacket
{
private int _approved;
private int _castleId;
private int _clanId;
@Override
protected void readImpl()
{
_castleId = readD();
_clanId = readD();
_approved = readD();
}
@Override
protected void runImpl()
{
final L2PcInstance activeChar = getClient().getActiveChar();
if (activeChar == null)
return;
// Check if the player has a clan
if (activeChar.getClan() == null)
return;
final Castle castle = CastleManager.getInstance().getCastleById(_castleId);
if (castle == null)
return;
// Check if leader of the clan who owns the castle?
if ((castle.getOwnerId() != activeChar.getClanId()) || (!activeChar.isClanLeader()))
return;
final L2Clan clan = ClanTable.getInstance().getClan(_clanId);
if (clan == null)
return;
if (!castle.getSiege().getIsRegistrationOver())
{
if (_approved == 1)
{
if (castle.getSiege().checkIsDefenderWaiting(clan))
castle.getSiege().approveSiegeDefenderClan(_clanId);
else
return;
}
else
{
if ((castle.getSiege().checkIsDefenderWaiting(clan)) || (castle.getSiege().checkIsDefender(clan)))
castle.getSiege().removeSiegeClan(_clanId);
}
}
// Update the defender list
activeChar.sendPacket(new SiegeDefenderList(castle));
}
}