/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.network.clientpackets; import silentium.gameserver.instancemanager.CastleManager; import silentium.gameserver.model.L2Clan; import silentium.gameserver.model.actor.instance.L2PcInstance; import silentium.gameserver.model.entity.Castle; import silentium.gameserver.network.serverpackets.SiegeDefenderList; import silentium.gameserver.tables.ClanTable; public final class RequestConfirmSiegeWaitingList extends L2GameClientPacket { private int _approved; private int _castleId; private int _clanId; @Override protected void readImpl() { _castleId = readD(); _clanId = readD(); _approved = readD(); } @Override protected void runImpl() { final L2PcInstance activeChar = getClient().getActiveChar(); if (activeChar == null) return; // Check if the player has a clan if (activeChar.getClan() == null) return; final Castle castle = CastleManager.getInstance().getCastleById(_castleId); if (castle == null) return; // Check if leader of the clan who owns the castle? if ((castle.getOwnerId() != activeChar.getClanId()) || (!activeChar.isClanLeader())) return; final L2Clan clan = ClanTable.getInstance().getClan(_clanId); if (clan == null) return; if (!castle.getSiege().getIsRegistrationOver()) { if (_approved == 1) { if (castle.getSiege().checkIsDefenderWaiting(clan)) castle.getSiege().approveSiegeDefenderClan(_clanId); else return; } else { if ((castle.getSiege().checkIsDefenderWaiting(clan)) || (castle.getSiege().checkIsDefender(clan))) castle.getSiege().removeSiegeClan(_clanId); } } // Update the defender list activeChar.sendPacket(new SiegeDefenderList(castle)); } }