/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.network.serverpackets;
import java.util.List;
import javolution.util.FastList;
/**
* The old "MagicEffectIcons" packet format h (dhd)
*/
public class AbnormalStatusUpdate extends L2GameServerPacket
{
private final List<Effect> _effects;
private static class Effect
{
protected int _skillId;
protected int _level;
protected int _duration;
public Effect(int pSkillId, int pLevel, int pDuration)
{
_skillId = pSkillId;
_level = pLevel;
_duration = pDuration;
}
}
public AbnormalStatusUpdate()
{
_effects = new FastList<>();
}
public void addEffect(int skillId, int level, int duration)
{
_effects.add(new Effect(skillId, level, duration));
}
@Override
protected final void writeImpl()
{
writeC(0x7f);
writeH(_effects.size());
for (Effect temp : _effects)
{
writeD(temp._skillId);
writeH(temp._level);
if (temp._duration == -1)
writeD(-1);
else
writeD(temp._duration / 1000);
}
}
}