/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.network.serverpackets; import java.util.List; import javolution.util.FastList; /** * The old "MagicEffectIcons" packet format h (dhd) */ public class AbnormalStatusUpdate extends L2GameServerPacket { private final List<Effect> _effects; private static class Effect { protected int _skillId; protected int _level; protected int _duration; public Effect(int pSkillId, int pLevel, int pDuration) { _skillId = pSkillId; _level = pLevel; _duration = pDuration; } } public AbnormalStatusUpdate() { _effects = new FastList<>(); } public void addEffect(int skillId, int level, int duration) { _effects.add(new Effect(skillId, level, duration)); } @Override protected final void writeImpl() { writeC(0x7f); writeH(_effects.size()); for (Effect temp : _effects) { writeD(temp._skillId); writeH(temp._level); if (temp._duration == -1) writeD(-1); else writeD(temp._duration / 1000); } } }