/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.network.serverpackets;
import silentium.gameserver.instancemanager.TownManager;
import silentium.gameserver.model.PartyMatchRoom;
import silentium.gameserver.model.actor.instance.L2PcInstance;
/**
* @author Gnacik Mode : 0 - add 1 - modify 2 - quit
*/
public class ExManagePartyRoomMember extends L2GameServerPacket
{
private final L2PcInstance _activeChar;
private final PartyMatchRoom _room;
private final int _mode;
public ExManagePartyRoomMember(L2PcInstance player, PartyMatchRoom room, int mode)
{
_activeChar = player;
_room = room;
_mode = mode;
}
@Override
protected void writeImpl()
{
writeC(0xfe);
writeH(0x10);
writeD(_mode);
writeD(_activeChar.getObjectId());
writeS(_activeChar.getName());
writeD(_activeChar.getActiveClass());
writeD(_activeChar.getLevel());
writeD(TownManager.getClosestLocation(_activeChar));
if (_room.getOwner().equals(_activeChar))
writeD(1);
else
{
if ((_room.getOwner().isInParty() && _activeChar.isInParty()) && (_room.getOwner().getParty().getPartyLeaderOID() == _activeChar.getParty().getPartyLeaderOID()))
writeD(2);
else
writeD(0);
}
}
}