/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.network.serverpackets; import silentium.gameserver.instancemanager.TownManager; import silentium.gameserver.model.PartyMatchRoom; import silentium.gameserver.model.actor.instance.L2PcInstance; /** * @author Gnacik Mode : 0 - add 1 - modify 2 - quit */ public class ExManagePartyRoomMember extends L2GameServerPacket { private final L2PcInstance _activeChar; private final PartyMatchRoom _room; private final int _mode; public ExManagePartyRoomMember(L2PcInstance player, PartyMatchRoom room, int mode) { _activeChar = player; _room = room; _mode = mode; } @Override protected void writeImpl() { writeC(0xfe); writeH(0x10); writeD(_mode); writeD(_activeChar.getObjectId()); writeS(_activeChar.getName()); writeD(_activeChar.getActiveClass()); writeD(_activeChar.getLevel()); writeD(TownManager.getClosestLocation(_activeChar)); if (_room.getOwner().equals(_activeChar)) writeD(1); else { if ((_room.getOwner().isInParty() && _activeChar.isInParty()) && (_room.getOwner().getParty().getPartyLeaderOID() == _activeChar.getParty().getPartyLeaderOID())) writeD(2); else writeD(0); } } }