/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.skills.effects; import silentium.gameserver.ai.CtrlEvent; import silentium.gameserver.model.L2Effect; import silentium.gameserver.model.actor.instance.L2MonsterInstance; import silentium.gameserver.model.actor.instance.L2PcInstance; import silentium.gameserver.network.SystemMessageId; import silentium.gameserver.network.serverpackets.SystemMessage; import silentium.gameserver.skills.Env; import silentium.gameserver.skills.Formulas; import silentium.gameserver.templates.skills.L2EffectType; /** * @author Ahmed This is the Effect support for spoil, originally done by _drunk_ */ public class EffectSpoil extends L2Effect { public EffectSpoil(Env env, EffectTemplate template) { super(env, template); } /** * @see silentium.gameserver.model.L2Effect#getEffectType() */ @Override public L2EffectType getEffectType() { return L2EffectType.SPOIL; } /** * @see silentium.gameserver.model.L2Effect#onStart() */ @Override public boolean onStart() { if (!(getEffector() instanceof L2PcInstance)) return false; if (!(getEffected() instanceof L2MonsterInstance)) return false; L2MonsterInstance target = (L2MonsterInstance) getEffected(); if (target == null) return false; if (target.isSpoil()) { getEffector().sendPacket(SystemMessage.getSystemMessage(SystemMessageId.ALREADY_SPOILED)); return false; } // SPOIL SYSTEM by Lbaldi boolean spoil = false; if (!target.isDead()) { spoil = Formulas.calcMagicSuccess(getEffector(), target, getSkill()); if (spoil) { target.setSpoil(true); target.setIsSpoiledBy(getEffector().getObjectId()); getEffector().sendPacket(SystemMessage.getSystemMessage(SystemMessageId.SPOIL_SUCCESS)); } target.getAI().notifyEvent(CtrlEvent.EVT_ATTACKED, getEffector()); } return true; } /** * @see silentium.gameserver.model.L2Effect#onActionTime() */ @Override public boolean onActionTime() { return false; } }