/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.scripts.handlers.chat;
import silentium.gameserver.handler.IChatHandler;
import silentium.gameserver.handler.IVoicedCommandHandler;
import silentium.gameserver.handler.VoicedCommandHandler;
import silentium.gameserver.model.BlockList;
import silentium.gameserver.model.actor.instance.L2PcInstance;
import silentium.gameserver.network.serverpackets.CreatureSay;
import java.util.Collection;
import java.util.StringTokenizer;
/**
* A chat handler
*
* @author durgus
*/
public class ChatAll implements IChatHandler {
private static final int[] COMMAND_IDS = { 0 };
/**
* Handle chat type 'all'
*
* @see silentium.gameserver.handler.IChatHandler#handleChat(int, silentium.gameserver.model.actor.instance.L2PcInstance, String, String)
*/
@Override
public void handleChat(final int type, final L2PcInstance activeChar, String target, final String text) {
if (text.startsWith(".")) {
final StringTokenizer st = new StringTokenizer(text);
final IVoicedCommandHandler vch;
String command = "";
if (st.countTokens() > 1) {
command = st.nextToken().substring(1);
target = text.substring(command.length() + 2);
vch = VoicedCommandHandler.getInstance().getHandler(command);
} else {
command = text.substring(1);
vch = VoicedCommandHandler.getInstance().getHandler(command);
}
if (vch != null)
vch.useVoicedCommand(command, activeChar, target);
} else {
final CreatureSay cs = new CreatureSay(activeChar.getObjectId(), type, activeChar.getName(), text);
final Collection<L2PcInstance> plrs = activeChar.getKnownList().getKnownPlayers().values();
for (final L2PcInstance player : plrs) {
if (player != null && activeChar.isInsideRadius(player, 1250, false, true) && !BlockList.isBlocked(player, activeChar))
player.sendPacket(cs);
}
activeChar.sendPacket(cs);
}
}
/**
* Returns the chat types registered to this handler
*
* @see silentium.gameserver.handler.IChatHandler#getChatTypeList()
*/
@Override
public int[] getChatTypeList() {
return COMMAND_IDS;
}
}