/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.scripts.handlers.chat; import silentium.gameserver.handler.IChatHandler; import silentium.gameserver.handler.IVoicedCommandHandler; import silentium.gameserver.handler.VoicedCommandHandler; import silentium.gameserver.model.BlockList; import silentium.gameserver.model.actor.instance.L2PcInstance; import silentium.gameserver.network.serverpackets.CreatureSay; import java.util.Collection; import java.util.StringTokenizer; /** * A chat handler * * @author durgus */ public class ChatAll implements IChatHandler { private static final int[] COMMAND_IDS = { 0 }; /** * Handle chat type 'all' * * @see silentium.gameserver.handler.IChatHandler#handleChat(int, silentium.gameserver.model.actor.instance.L2PcInstance, String, String) */ @Override public void handleChat(final int type, final L2PcInstance activeChar, String target, final String text) { if (text.startsWith(".")) { final StringTokenizer st = new StringTokenizer(text); final IVoicedCommandHandler vch; String command = ""; if (st.countTokens() > 1) { command = st.nextToken().substring(1); target = text.substring(command.length() + 2); vch = VoicedCommandHandler.getInstance().getHandler(command); } else { command = text.substring(1); vch = VoicedCommandHandler.getInstance().getHandler(command); } if (vch != null) vch.useVoicedCommand(command, activeChar, target); } else { final CreatureSay cs = new CreatureSay(activeChar.getObjectId(), type, activeChar.getName(), text); final Collection<L2PcInstance> plrs = activeChar.getKnownList().getKnownPlayers().values(); for (final L2PcInstance player : plrs) { if (player != null && activeChar.isInsideRadius(player, 1250, false, true) && !BlockList.isBlocked(player, activeChar)) player.sendPacket(cs); } activeChar.sendPacket(cs); } } /** * Returns the chat types registered to this handler * * @see silentium.gameserver.handler.IChatHandler#getChatTypeList() */ @Override public int[] getChatTypeList() { return COMMAND_IDS; } }