/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.network.serverpackets; import silentium.gameserver.model.L2World; import silentium.gameserver.tables.CharNameTable; /** * Support for "Chat with Friends" dialog. <BR> * Inform player about friend online status change <BR> * Format: cdSd<BR> * d: Online/Offline<BR> * S: Friend Name <BR> * d: Player Object ID <BR> * * @author JIV */ public class FriendStatus extends L2GameServerPacket { private final boolean _online; private final int _objid; private final String _name; public FriendStatus(int objId) { _objid = objId; _name = CharNameTable.getInstance().getNameById(objId); _online = L2World.getInstance().getPlayer(objId) != null; } @Override protected final void writeImpl() { writeC(0x7b); writeD(_online ? 1 : 0); writeS(_name); writeD(_objid); } }