/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.network.serverpackets;
import silentium.gameserver.model.L2World;
import silentium.gameserver.tables.CharNameTable;
/**
* Support for "Chat with Friends" dialog. <BR>
* Inform player about friend online status change <BR>
* Format: cdSd<BR>
* d: Online/Offline<BR>
* S: Friend Name <BR>
* d: Player Object ID <BR>
*
* @author JIV
*/
public class FriendStatus extends L2GameServerPacket
{
private final boolean _online;
private final int _objid;
private final String _name;
public FriendStatus(int objId)
{
_objid = objId;
_name = CharNameTable.getInstance().getNameById(objId);
_online = L2World.getInstance().getPlayer(objId) != null;
}
@Override
protected final void writeImpl()
{
writeC(0x7b);
writeD(_online ? 1 : 0);
writeS(_name);
writeD(_objid);
}
}