/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.ai; import java.util.ArrayList; /** * @author Yaroslav Class for AI action after some event. Has 2 array list for "work" and "break". */ public class NextAction { public interface NextActionCallback { public void doWork(); } private ArrayList<CtrlEvent> _events; private ArrayList<CtrlIntention> _intentions; private NextActionCallback _callback; /** * Empty. */ public NextAction() { } /** * Main constructor. * * @param events * @param intentions * @param callback */ public NextAction(ArrayList<CtrlEvent> events, ArrayList<CtrlIntention> intentions, NextActionCallback callback) { _events = events; _intentions = intentions; setCallback(callback); } /** * Single constructor. * * @param event * @param intention * @param callback */ public NextAction(CtrlEvent event, CtrlIntention intention, NextActionCallback callback) { if (_events == null) _events = new ArrayList<>(); if (_intentions == null) _intentions = new ArrayList<>(); if (event != null) _events.add(event); if (intention != null) _intentions.add(intention); setCallback(callback); } /** * Do action. */ public void doAction() { if (_callback != null) _callback.doWork(); } /** * @return the _event */ public ArrayList<CtrlEvent> getEvents() { // If null return empty list. if (_events == null) _events = new ArrayList<>(); return _events; } /** * @param event * the _event to set */ public void setEvents(ArrayList<CtrlEvent> event) { _events = event; } /** * @param event */ public void addEvent(CtrlEvent event) { if (_events == null) _events = new ArrayList<>(); if (event != null) _events.add(event); } /** * @param event */ public void removeEvent(CtrlEvent event) { if (_events == null) return; _events.remove(event); } /** * @return the _callback */ public NextActionCallback getCallback() { return _callback; } /** * @param callback * the _callback to set */ public void setCallback(NextActionCallback callback) { _callback = callback; } /** * @return the _intention */ public ArrayList<CtrlIntention> getIntentions() { // If null return empty list. if (_intentions == null) _intentions = new ArrayList<>(); return _intentions; } /** * @param intentions * the _intention to set */ public void setIntentions(ArrayList<CtrlIntention> intentions) { _intentions = intentions; } /** * @param intention */ public void addIntention(CtrlIntention intention) { if (_intentions == null) _intentions = new ArrayList<>(); if (intention != null) _intentions.add(intention); } /** * @param intention */ public void removeIntention(CtrlIntention intention) { if (_intentions == null) return; _intentions.remove(intention); } }