package silentium.gameserver.model.actor.status;
import silentium.gameserver.model.actor.L2Character;
import silentium.gameserver.model.actor.instance.L2SiegeFlagInstance;
public class SiegeFlagStatus extends NpcStatus
{
public SiegeFlagStatus(L2SiegeFlagInstance activeChar)
{
super(activeChar);
}
@Override
public void reduceHp(double value, L2Character attacker)
{
reduceHp(value, attacker, true, false, false);
}
@Override
public void reduceHp(double value, L2Character attacker, boolean awake, boolean isDOT, boolean isHpConsumption)
{
if (getActiveChar().isAdvancedHeadquarter())
value /= 2.;
super.reduceHp(value, attacker, awake, isDOT, isHpConsumption);
}
@Override
public L2SiegeFlagInstance getActiveChar()
{
return (L2SiegeFlagInstance) super.getActiveChar();
}
}