/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.scripts.handlers.item; import silentium.gameserver.handler.IItemHandler; import silentium.gameserver.model.L2ItemInstance; import silentium.gameserver.model.L2Skill; import silentium.gameserver.model.actor.L2Playable; import silentium.gameserver.model.actor.instance.L2FeedableBeastInstance; import silentium.gameserver.model.actor.instance.L2PcInstance; import silentium.gameserver.network.SystemMessageId; import silentium.gameserver.tables.SkillTable; public class BeastSpice implements IItemHandler { @Override public void useItem(final L2Playable playable, final L2ItemInstance item, final boolean forceUse) { if (!(playable instanceof L2PcInstance)) return; final L2PcInstance activeChar = (L2PcInstance) playable; if (!(activeChar.getTarget() instanceof L2FeedableBeastInstance)) { activeChar.sendPacket(SystemMessageId.INCORRECT_TARGET); return; } int skillId = 0; switch (item.getItemId()) { case 6643: skillId = 2188; break; case 6644: skillId = 2189; break; } final L2Skill skill = SkillTable.getInstance().getInfo(skillId, 1); if (skill != null) activeChar.useMagic(skill, false, false); } }