/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.scripts.handlers.item;
import silentium.gameserver.handler.IItemHandler;
import silentium.gameserver.model.L2ItemInstance;
import silentium.gameserver.model.L2Skill;
import silentium.gameserver.model.actor.L2Playable;
import silentium.gameserver.model.actor.instance.L2FeedableBeastInstance;
import silentium.gameserver.model.actor.instance.L2PcInstance;
import silentium.gameserver.network.SystemMessageId;
import silentium.gameserver.tables.SkillTable;
public class BeastSpice implements IItemHandler {
@Override
public void useItem(final L2Playable playable, final L2ItemInstance item, final boolean forceUse) {
if (!(playable instanceof L2PcInstance))
return;
final L2PcInstance activeChar = (L2PcInstance) playable;
if (!(activeChar.getTarget() instanceof L2FeedableBeastInstance)) {
activeChar.sendPacket(SystemMessageId.INCORRECT_TARGET);
return;
}
int skillId = 0;
switch (item.getItemId()) {
case 6643:
skillId = 2188;
break;
case 6644:
skillId = 2189;
break;
}
final L2Skill skill = SkillTable.getInstance().getInfo(skillId, 1);
if (skill != null)
activeChar.useMagic(skill, false, false);
}
}