/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.network.clientpackets; import silentium.gameserver.configs.PlayersConfig; import silentium.gameserver.data.xml.SkillTreeData; import silentium.gameserver.model.L2EnchantSkillData; import silentium.gameserver.model.L2EnchantSkillLearn; import silentium.gameserver.model.L2Skill; import silentium.gameserver.model.actor.L2Npc; import silentium.gameserver.model.actor.instance.L2PcInstance; import silentium.gameserver.network.serverpackets.ExEnchantSkillInfo; import silentium.gameserver.tables.SkillTable; /** * Format chdd c: (id) 0xD0 h: (subid) 0x06 d: skill id d: skill lvl * * @author -Wooden- */ public final class RequestExEnchantSkillInfo extends L2GameClientPacket { private int _skillId; private int _skillLevel; @Override protected void readImpl() { _skillId = readD(); _skillLevel = readD(); } @Override protected void runImpl() { if (_skillId <= 0 || _skillLevel <= 0) return; L2PcInstance activeChar = getClient().getActiveChar(); if (activeChar == null) return; if (activeChar.getClassId().level() < 3 || activeChar.getLevel() < 76) return; final L2Npc trainer = activeChar.getCurrentFolkNPC(); if (trainer == null) return; if (!activeChar.isInsideRadius(trainer, L2Npc.INTERACTION_DISTANCE, false, false) && !activeChar.isGM()) return; if (activeChar.getSkillLevel(_skillId) >= _skillLevel) return; final L2Skill skill = SkillTable.getInstance().getInfo(_skillId, _skillLevel); if (skill == null) return; if (!trainer.getTemplate().canTeach(activeChar.getClassId())) return; // Try to find enchant skill. for (L2EnchantSkillLearn esl : SkillTreeData.getInstance().getAvailableEnchantSkills(activeChar)) { if (esl == null) continue; if (esl.getId() == _skillId && esl.getLevel() == _skillLevel) { L2EnchantSkillData data = SkillTreeData.getInstance().getEnchantSkillData(esl.getEnchant()); // Enchant skill or enchant data not found. if (data == null) return; // Send ExEnchantSkillInfo packet. ExEnchantSkillInfo esi = new ExEnchantSkillInfo(_skillId, _skillLevel, data.getCostSp(), data.getCostExp(), data.getRate(activeChar.getLevel())); if (PlayersConfig.ES_SP_BOOK_NEEDED) if (data.getItemId() != 0 && data.getItemCount() != 0) esi.addRequirement(4, data.getItemId(), data.getItemCount(), 0); sendPacket(esi); break; } } } }