/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.network.clientpackets;
import silentium.gameserver.configs.PlayersConfig;
import silentium.gameserver.data.xml.SkillTreeData;
import silentium.gameserver.model.L2EnchantSkillData;
import silentium.gameserver.model.L2EnchantSkillLearn;
import silentium.gameserver.model.L2Skill;
import silentium.gameserver.model.actor.L2Npc;
import silentium.gameserver.model.actor.instance.L2PcInstance;
import silentium.gameserver.network.serverpackets.ExEnchantSkillInfo;
import silentium.gameserver.tables.SkillTable;
/**
* Format chdd c: (id) 0xD0 h: (subid) 0x06 d: skill id d: skill lvl
*
* @author -Wooden-
*/
public final class RequestExEnchantSkillInfo extends L2GameClientPacket
{
private int _skillId;
private int _skillLevel;
@Override
protected void readImpl()
{
_skillId = readD();
_skillLevel = readD();
}
@Override
protected void runImpl()
{
if (_skillId <= 0 || _skillLevel <= 0)
return;
L2PcInstance activeChar = getClient().getActiveChar();
if (activeChar == null)
return;
if (activeChar.getClassId().level() < 3 || activeChar.getLevel() < 76)
return;
final L2Npc trainer = activeChar.getCurrentFolkNPC();
if (trainer == null)
return;
if (!activeChar.isInsideRadius(trainer, L2Npc.INTERACTION_DISTANCE, false, false) && !activeChar.isGM())
return;
if (activeChar.getSkillLevel(_skillId) >= _skillLevel)
return;
final L2Skill skill = SkillTable.getInstance().getInfo(_skillId, _skillLevel);
if (skill == null)
return;
if (!trainer.getTemplate().canTeach(activeChar.getClassId()))
return;
// Try to find enchant skill.
for (L2EnchantSkillLearn esl : SkillTreeData.getInstance().getAvailableEnchantSkills(activeChar))
{
if (esl == null)
continue;
if (esl.getId() == _skillId && esl.getLevel() == _skillLevel)
{
L2EnchantSkillData data = SkillTreeData.getInstance().getEnchantSkillData(esl.getEnchant());
// Enchant skill or enchant data not found.
if (data == null)
return;
// Send ExEnchantSkillInfo packet.
ExEnchantSkillInfo esi = new ExEnchantSkillInfo(_skillId, _skillLevel, data.getCostSp(), data.getCostExp(), data.getRate(activeChar.getLevel()));
if (PlayersConfig.ES_SP_BOOK_NEEDED)
if (data.getItemId() != 0 && data.getItemCount() != 0)
esi.addRequirement(4, data.getItemId(), data.getItemCount(), 0);
sendPacket(esi);
break;
}
}
}
}