/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.network.serverpackets; import javolution.util.FastList; import silentium.gameserver.model.L2Effect; import silentium.gameserver.model.L2ItemInstance; import silentium.gameserver.model.L2Skill; import silentium.gameserver.model.actor.L2Character; import silentium.gameserver.model.actor.L2Npc; import silentium.gameserver.model.actor.L2Summon; import silentium.gameserver.model.actor.instance.L2PcInstance; import silentium.gameserver.network.SystemMessageId; import silentium.gameserver.templates.chars.L2NpcTemplate; import silentium.gameserver.templates.item.L2Item; /** * @author kombat Format: cd d[d s/d/dd/ddd] */ public class ConfirmDlg extends L2GameServerPacket { private final int _messageId; private int _skillLvL = 1; private static final int TYPE_ZONE_NAME = 7; private static final int TYPE_SKILL_NAME = 4; private static final int TYPE_ITEM_NAME = 3; private static final int TYPE_NPC_NAME = 2; private static final int TYPE_NUMBER = 1; private static final int TYPE_TEXT = 0; private final FastList<CnfDlgData> _info = new FastList<>(); private int _time = 0; private int _requesterId = 0; private static class CnfDlgData { protected final int type; protected final Object value; protected CnfDlgData(int t, Object val) { type = t; value = val; } } public ConfirmDlg(int messageId) { _messageId = messageId; } public ConfirmDlg(SystemMessageId messageId) { _messageId = messageId.getId(); } public ConfirmDlg addString(String text) { _info.add(new CnfDlgData(TYPE_TEXT, text)); return this; } public ConfirmDlg addNumber(int number) { _info.add(new CnfDlgData(TYPE_NUMBER, number)); return this; } public ConfirmDlg addCharName(L2Character cha) { if (cha instanceof L2Npc) return addNpcName((L2Npc) cha); if (cha instanceof L2PcInstance) return addPcName((L2PcInstance) cha); if (cha instanceof L2Summon) return addNpcName((L2Summon) cha); return addString(cha.getName()); } public ConfirmDlg addPcName(L2PcInstance pc) { return addString(pc.getName()); } public ConfirmDlg addNpcName(L2Npc npc) { return addNpcName(npc.getTemplate()); } public ConfirmDlg addNpcName(L2Summon npc) { return addNpcName(npc.getNpcId()); } public ConfirmDlg addNpcName(L2NpcTemplate tpl) { return addNpcName(tpl.getNpcId()); } public ConfirmDlg addNpcName(int id) { _info.add(new CnfDlgData(TYPE_NPC_NAME, id)); return this; } public ConfirmDlg addItemName(L2ItemInstance item) { return addItemName(item.getItem().getItemId()); } public ConfirmDlg addItemName(L2Item item) { return addItemName(item.getItemId()); } public ConfirmDlg addItemName(int id) { _info.add(new CnfDlgData(TYPE_ITEM_NAME, id)); return this; } public ConfirmDlg addZoneName(int x, int y, int z) { Integer[] coord = { x, y, z }; _info.add(new CnfDlgData(TYPE_ZONE_NAME, coord)); return this; } public ConfirmDlg addSkillName(L2Effect effect) { return addSkillName(effect.getSkill()); } public ConfirmDlg addSkillName(L2Skill skill) { if (skill.getId() != skill.getDisplayId()) // custom skill - need nameId or smth like this. return addString(skill.getName()); return addSkillName(skill.getId(), skill.getLevel()); } public ConfirmDlg addSkillName(int id) { return addSkillName(id, 1); } public ConfirmDlg addSkillName(int id, int lvl) { _info.add(new CnfDlgData(TYPE_SKILL_NAME, id)); _skillLvL = lvl; return this; } public ConfirmDlg addTime(int time) { _time = time; return this; } public ConfirmDlg addRequesterId(int id) { _requesterId = id; return this; } @Override protected final void writeImpl() { writeC(0xed); writeD(_messageId); if (_info.isEmpty()) { writeD(0x00); writeD(_time); writeD(_requesterId); } else { writeD(_info.size()); for (CnfDlgData data : _info) { writeD(data.type); switch (data.type) { case TYPE_TEXT: writeS((String) data.value); break; case TYPE_NUMBER: case TYPE_NPC_NAME: case TYPE_ITEM_NAME: writeD((Integer) data.value); break; case TYPE_SKILL_NAME: writeD((Integer) data.value); // Skill Id writeD(_skillLvL); // Skill lvl break; case TYPE_ZONE_NAME: Integer[] array = (Integer[]) data.value; writeD(array[0]); writeD(array[1]); writeD(array[2]); break; } } if (_time != 0) writeD(_time); if (_requesterId != 0) writeD(_requesterId); } } }