/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.network.serverpackets; import java.util.List; import javolution.util.FastList; import silentium.gameserver.model.L2ItemInstance; import silentium.gameserver.model.actor.instance.L2PcInstance; import silentium.gameserver.templates.item.L2Item; public class SellList extends L2GameServerPacket { private final L2PcInstance _activeChar; private final int _money; private final List<L2ItemInstance> _selllist = new FastList<>(); public SellList(L2PcInstance player) { _activeChar = player; _money = _activeChar.getAdena(); } @Override public final void runImpl() { for (L2ItemInstance item : _activeChar.getInventory().getItems()) { if (!item.isEquipped() && item.getItem().isSellable() && (_activeChar.getPet() == null || item.getObjectId() != _activeChar.getPet().getControlItemId())) _selllist.add(item); } } @Override protected final void writeImpl() { writeC(0x10); writeD(_money); writeD(0x00); writeH(_selllist.size()); L2Item item; for (L2ItemInstance temp : _selllist) { if (temp == null || temp.getItem() == null) continue; item = temp.getItem(); writeH(item.getType1()); writeD(temp.getObjectId()); writeD(temp.getItemId()); writeD(temp.getCount()); writeH(item.getType2()); writeH(temp.getCustomType1()); writeD(item.getBodyPart()); writeH(temp.getEnchantLevel()); writeH(temp.getCustomType2()); writeH(0x00); writeD(item.getReferencePrice() / 2); } } }