/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.network.serverpackets;
import java.util.List;
import javolution.util.FastList;
import silentium.gameserver.model.L2ItemInstance;
import silentium.gameserver.model.actor.instance.L2PcInstance;
import silentium.gameserver.templates.item.L2Item;
public class SellList extends L2GameServerPacket
{
private final L2PcInstance _activeChar;
private final int _money;
private final List<L2ItemInstance> _selllist = new FastList<>();
public SellList(L2PcInstance player)
{
_activeChar = player;
_money = _activeChar.getAdena();
}
@Override
public final void runImpl()
{
for (L2ItemInstance item : _activeChar.getInventory().getItems())
{
if (!item.isEquipped() && item.getItem().isSellable() && (_activeChar.getPet() == null || item.getObjectId() != _activeChar.getPet().getControlItemId()))
_selllist.add(item);
}
}
@Override
protected final void writeImpl()
{
writeC(0x10);
writeD(_money);
writeD(0x00);
writeH(_selllist.size());
L2Item item;
for (L2ItemInstance temp : _selllist)
{
if (temp == null || temp.getItem() == null)
continue;
item = temp.getItem();
writeH(item.getType1());
writeD(temp.getObjectId());
writeD(temp.getItemId());
writeD(temp.getCount());
writeH(item.getType2());
writeH(temp.getCustomType1());
writeD(item.getBodyPart());
writeH(temp.getEnchantLevel());
writeH(temp.getCustomType2());
writeH(0x00);
writeD(item.getReferencePrice() / 2);
}
}
}