/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.network.clientpackets; import static silentium.gameserver.model.actor.L2Npc.INTERACTION_DISTANCE; import silentium.gameserver.configs.ClansConfig; import silentium.gameserver.configs.MainConfig; import silentium.gameserver.configs.PlayersConfig; import silentium.gameserver.instancemanager.CastleManager; import silentium.gameserver.instancemanager.CastleManorManager; import silentium.gameserver.instancemanager.CastleManorManager.SeedProduction; import silentium.gameserver.model.L2Object; import silentium.gameserver.model.actor.instance.L2ManorManagerInstance; import silentium.gameserver.model.actor.instance.L2PcInstance; import silentium.gameserver.model.entity.Castle; import silentium.gameserver.network.SystemMessageId; import silentium.gameserver.network.serverpackets.ActionFailed; import silentium.gameserver.network.serverpackets.SystemMessage; import silentium.gameserver.tables.ItemTable; import silentium.gameserver.templates.item.L2Item; import silentium.gameserver.utils.Util; /** * Format: cdd[dd] * * @author l3x */ public class RequestBuySeed extends L2GameClientPacket { private static final int BATCH_LENGTH = 8; // length of the one item private int _manorId; private Seed[] _seeds = null; @Override protected void readImpl() { _manorId = readD(); int count = readD(); if (count <= 0 || count > PlayersConfig.MAX_ITEM_IN_PACKET || count * BATCH_LENGTH != _buf.remaining()) return; _seeds = new Seed[count]; for (int i = 0; i < count; i++) { int itemId = readD(); int cnt = readD(); if (cnt < 1) { _seeds = null; return; } _seeds[i] = new Seed(itemId, cnt); } } @Override protected void runImpl() { L2PcInstance player = getClient().getActiveChar(); if (player == null) return; if (!getClient().getFloodProtectors().getManor().tryPerformAction("buySeed")) return; if (_seeds == null) { sendPacket(ActionFailed.STATIC_PACKET); return; } L2Object manager = player.getCurrentFolkNPC(); if (!(manager instanceof L2ManorManagerInstance)) return; if (!player.isInsideRadius(manager, INTERACTION_DISTANCE, true, false)) return; int totalPrice = 0; int slots = 0; int totalWeight = 0; Castle castle = CastleManager.getInstance().getCastleById(_manorId); for (Seed i : _seeds) { if (!i.setProduction(castle)) return; totalPrice += i.getPrice(); if (totalPrice > Integer.MAX_VALUE) { Util.handleIllegalPlayerAction(player, player.getName() + " of account " + player.getAccountName() + " tried to purchase over " + Integer.MAX_VALUE + " adena worth of goods.", MainConfig.DEFAULT_PUNISH); return; } L2Item template = ItemTable.getInstance().getTemplate(i.getSeedId()); totalWeight += i.getCount() * template.getWeight(); if (!template.isStackable()) slots += i.getCount(); else if (player.getInventory().getItemByItemId(i.getSeedId()) == null) slots++; } if (!player.getInventory().validateWeight(totalWeight)) { sendPacket(SystemMessage.getSystemMessage(SystemMessageId.WEIGHT_LIMIT_EXCEEDED)); return; } if (!player.getInventory().validateCapacity(slots)) { sendPacket(SystemMessage.getSystemMessage(SystemMessageId.SLOTS_FULL)); return; } // test adena if (totalPrice < 0 || player.getAdena() < totalPrice) { sendPacket(SystemMessage.getSystemMessage(SystemMessageId.YOU_NOT_ENOUGH_ADENA)); return; } // Proceed the purchase for (Seed i : _seeds) { // take adena and check seed amount once again if (!player.reduceAdena("Buy", i.getPrice(), player, false) || !i.updateProduction(castle)) { // failed buy, reduce total price totalPrice -= i.getPrice(); continue; } // Add item to Inventory and adjust update packet player.addItem("Buy", i.getSeedId(), i.getCount(), manager, true); } // Adding to treasury for Manor Castle if (totalPrice > 0) { castle.addToTreasuryNoTax(totalPrice); SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_DISAPPEARED_ADENA); sm.addItemNumber(totalPrice); player.sendPacket(sm); } } private static class Seed { private final int _seedId; private final int _count; SeedProduction _seed; public Seed(int id, int num) { _seedId = id; _count = num; } public int getSeedId() { return _seedId; } public int getCount() { return _count; } public int getPrice() { return _seed.getPrice() * _count; } public boolean setProduction(Castle c) { _seed = c.getSeed(_seedId, CastleManorManager.PERIOD_CURRENT); // invalid price - seed disabled if (_seed.getPrice() <= 0) return false; // try to buy more than castle can produce if (_seed.getCanProduce() < _count) return false; // check for overflow if ((Integer.MAX_VALUE / _count) < _seed.getPrice()) return false; return true; } public boolean updateProduction(Castle c) { synchronized (_seed) { int amount = _seed.getCanProduce(); if (_count > amount) return false; // not enough seeds _seed.setCanProduce(amount - _count); } // Update Castle Seeds Amount if (ClansConfig.ALT_MANOR_SAVE_ALL_ACTIONS) c.updateSeed(_seedId, _seed.getCanProduce(), CastleManorManager.PERIOD_CURRENT); return true; } } }