/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.network.clientpackets;
import static silentium.gameserver.model.actor.L2Npc.INTERACTION_DISTANCE;
import silentium.gameserver.configs.ClansConfig;
import silentium.gameserver.configs.MainConfig;
import silentium.gameserver.configs.PlayersConfig;
import silentium.gameserver.instancemanager.CastleManager;
import silentium.gameserver.instancemanager.CastleManorManager;
import silentium.gameserver.instancemanager.CastleManorManager.SeedProduction;
import silentium.gameserver.model.L2Object;
import silentium.gameserver.model.actor.instance.L2ManorManagerInstance;
import silentium.gameserver.model.actor.instance.L2PcInstance;
import silentium.gameserver.model.entity.Castle;
import silentium.gameserver.network.SystemMessageId;
import silentium.gameserver.network.serverpackets.ActionFailed;
import silentium.gameserver.network.serverpackets.SystemMessage;
import silentium.gameserver.tables.ItemTable;
import silentium.gameserver.templates.item.L2Item;
import silentium.gameserver.utils.Util;
/**
* Format: cdd[dd]
*
* @author l3x
*/
public class RequestBuySeed extends L2GameClientPacket
{
private static final int BATCH_LENGTH = 8; // length of the one item
private int _manorId;
private Seed[] _seeds = null;
@Override
protected void readImpl()
{
_manorId = readD();
int count = readD();
if (count <= 0 || count > PlayersConfig.MAX_ITEM_IN_PACKET || count * BATCH_LENGTH != _buf.remaining())
return;
_seeds = new Seed[count];
for (int i = 0; i < count; i++)
{
int itemId = readD();
int cnt = readD();
if (cnt < 1)
{
_seeds = null;
return;
}
_seeds[i] = new Seed(itemId, cnt);
}
}
@Override
protected void runImpl()
{
L2PcInstance player = getClient().getActiveChar();
if (player == null)
return;
if (!getClient().getFloodProtectors().getManor().tryPerformAction("buySeed"))
return;
if (_seeds == null)
{
sendPacket(ActionFailed.STATIC_PACKET);
return;
}
L2Object manager = player.getCurrentFolkNPC();
if (!(manager instanceof L2ManorManagerInstance))
return;
if (!player.isInsideRadius(manager, INTERACTION_DISTANCE, true, false))
return;
int totalPrice = 0;
int slots = 0;
int totalWeight = 0;
Castle castle = CastleManager.getInstance().getCastleById(_manorId);
for (Seed i : _seeds)
{
if (!i.setProduction(castle))
return;
totalPrice += i.getPrice();
if (totalPrice > Integer.MAX_VALUE)
{
Util.handleIllegalPlayerAction(player, player.getName() + " of account " + player.getAccountName() + " tried to purchase over " + Integer.MAX_VALUE + " adena worth of goods.", MainConfig.DEFAULT_PUNISH);
return;
}
L2Item template = ItemTable.getInstance().getTemplate(i.getSeedId());
totalWeight += i.getCount() * template.getWeight();
if (!template.isStackable())
slots += i.getCount();
else if (player.getInventory().getItemByItemId(i.getSeedId()) == null)
slots++;
}
if (!player.getInventory().validateWeight(totalWeight))
{
sendPacket(SystemMessage.getSystemMessage(SystemMessageId.WEIGHT_LIMIT_EXCEEDED));
return;
}
if (!player.getInventory().validateCapacity(slots))
{
sendPacket(SystemMessage.getSystemMessage(SystemMessageId.SLOTS_FULL));
return;
}
// test adena
if (totalPrice < 0 || player.getAdena() < totalPrice)
{
sendPacket(SystemMessage.getSystemMessage(SystemMessageId.YOU_NOT_ENOUGH_ADENA));
return;
}
// Proceed the purchase
for (Seed i : _seeds)
{
// take adena and check seed amount once again
if (!player.reduceAdena("Buy", i.getPrice(), player, false) || !i.updateProduction(castle))
{
// failed buy, reduce total price
totalPrice -= i.getPrice();
continue;
}
// Add item to Inventory and adjust update packet
player.addItem("Buy", i.getSeedId(), i.getCount(), manager, true);
}
// Adding to treasury for Manor Castle
if (totalPrice > 0)
{
castle.addToTreasuryNoTax(totalPrice);
SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_DISAPPEARED_ADENA);
sm.addItemNumber(totalPrice);
player.sendPacket(sm);
}
}
private static class Seed
{
private final int _seedId;
private final int _count;
SeedProduction _seed;
public Seed(int id, int num)
{
_seedId = id;
_count = num;
}
public int getSeedId()
{
return _seedId;
}
public int getCount()
{
return _count;
}
public int getPrice()
{
return _seed.getPrice() * _count;
}
public boolean setProduction(Castle c)
{
_seed = c.getSeed(_seedId, CastleManorManager.PERIOD_CURRENT);
// invalid price - seed disabled
if (_seed.getPrice() <= 0)
return false;
// try to buy more than castle can produce
if (_seed.getCanProduce() < _count)
return false;
// check for overflow
if ((Integer.MAX_VALUE / _count) < _seed.getPrice())
return false;
return true;
}
public boolean updateProduction(Castle c)
{
synchronized (_seed)
{
int amount = _seed.getCanProduce();
if (_count > amount)
return false; // not enough seeds
_seed.setCanProduce(amount - _count);
}
// Update Castle Seeds Amount
if (ClansConfig.ALT_MANOR_SAVE_ALL_ACTIONS)
c.updateSeed(_seedId, _seed.getCanProduce(), CastleManorManager.PERIOD_CURRENT);
return true;
}
}
}