/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.network.serverpackets; import silentium.gameserver.model.actor.instance.L2PcInstance; public class PartySmallWindowUpdate extends L2GameServerPacket { private final L2PcInstance _member; public PartySmallWindowUpdate(L2PcInstance member) { _member = member; } @Override protected final void writeImpl() { writeC(0x52); writeD(_member.getObjectId()); writeS(_member.getName()); writeD((int) _member.getCurrentCp()); // c4 writeD(_member.getMaxCp()); // c4 writeD((int) _member.getCurrentHp()); writeD(_member.getMaxHp()); writeD((int) _member.getCurrentMp()); writeD(_member.getMaxMp()); writeD(_member.getLevel()); writeD(_member.getClassId().getId()); } }