/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.instancemanager; import java.util.Collection; import java.util.Map; import javolution.util.FastMap; import silentium.gameserver.configs.MainConfig; import silentium.gameserver.idfactory.IdFactory; import silentium.gameserver.model.L2World; import silentium.gameserver.model.VehiclePathPoint; import silentium.gameserver.model.actor.instance.L2BoatInstance; import silentium.gameserver.model.actor.instance.L2PcInstance; import silentium.gameserver.network.serverpackets.L2GameServerPacket; import silentium.gameserver.templates.StatsSet; import silentium.gameserver.templates.chars.L2CharTemplate; public class BoatManager { private final Map<Integer, L2BoatInstance> _boats = new FastMap<>(); private final boolean[] _docksBusy = new boolean[3]; public static final int TALKING_ISLAND = 1; public static final int GLUDIN_HARBOR = 2; public static final int RUNE_HARBOR = 3; public static final int BOAT_BROADCAST_RADIUS = 20000; public static final BoatManager getInstance() { return SingletonHolder._instance; } protected BoatManager() { for (int i = 0; i < _docksBusy.length; i++) _docksBusy[i] = false; } public L2BoatInstance getNewBoat(int boatId, int x, int y, int z, int heading) { if (!MainConfig.ALLOW_BOAT) return null; StatsSet npcDat = new StatsSet(); npcDat.set("npcId", boatId); npcDat.set("level", 0); npcDat.set("jClass", "boat"); npcDat.set("baseSTR", 0); npcDat.set("baseCON", 0); npcDat.set("baseDEX", 0); npcDat.set("baseINT", 0); npcDat.set("baseWIT", 0); npcDat.set("baseMEN", 0); npcDat.set("baseShldDef", 0); npcDat.set("baseShldRate", 0); npcDat.set("baseAccCombat", 38); npcDat.set("baseEvasRate", 38); npcDat.set("baseCritRate", 38); npcDat.set("collision_radius", 0); npcDat.set("collision_height", 0); npcDat.set("sex", "male"); npcDat.set("type", ""); npcDat.set("baseAtkRange", 0); npcDat.set("baseMpMax", 0); npcDat.set("baseCpMax", 0); npcDat.set("rewardExp", 0); npcDat.set("rewardSp", 0); npcDat.set("basePAtk", 0); npcDat.set("baseMAtk", 0); npcDat.set("basePAtkSpd", 0); npcDat.set("aggroRange", 0); npcDat.set("baseMAtkSpd", 0); npcDat.set("rhand", 0); npcDat.set("lhand", 0); npcDat.set("armor", 0); npcDat.set("baseWalkSpd", 0); npcDat.set("baseRunSpd", 0); npcDat.set("baseHpMax", 50000); npcDat.set("baseHpReg", 3.e-3f); npcDat.set("baseMpReg", 3.e-3f); npcDat.set("basePDef", 100); npcDat.set("baseMDef", 100); L2CharTemplate template = new L2CharTemplate(npcDat); L2BoatInstance boat = new L2BoatInstance(IdFactory.getInstance().getNextId(), template); _boats.put(boat.getObjectId(), boat); boat.setHeading(heading); boat.setXYZInvisible(x, y, z); boat.spawnMe(); return boat; } /** * @param boatId * @return */ public L2BoatInstance getBoat(int boatId) { return _boats.get(boatId); } /** * Lock/unlock dock so only one ship can be docked * * @param h * Dock Id * @param value * True if dock is locked */ public void dockShip(int h, boolean value) { try { _docksBusy[h] = value; } catch (ArrayIndexOutOfBoundsException e) { } } /** * Check if dock is busy * * @param h * Dock Id * @return Trye if dock is locked */ public boolean dockBusy(int h) { try { return _docksBusy[h]; } catch (ArrayIndexOutOfBoundsException e) { return false; } } /** * Broadcast one packet in both path points * * @param point1 * @param point2 * @param packet * The packet to broadcast. */ public void broadcastPacket(VehiclePathPoint point1, VehiclePathPoint point2, L2GameServerPacket packet) { double dx, dy; final Collection<L2PcInstance> players = L2World.getInstance().getAllPlayers().values(); for (L2PcInstance player : players) { if (player == null) continue; dx = (double) player.getX() - point1.x; dy = (double) player.getY() - point1.y; if (Math.sqrt(dx * dx + dy * dy) < BOAT_BROADCAST_RADIUS) player.sendPacket(packet); else { dx = (double) player.getX() - point2.x; dy = (double) player.getY() - point2.y; if (Math.sqrt(dx * dx + dy * dy) < BOAT_BROADCAST_RADIUS) player.sendPacket(packet); } } } /** * Broadcast several packets in both path points * * @param point1 * @param point2 * @param packets * The packets to broadcast. */ public void broadcastPackets(VehiclePathPoint point1, VehiclePathPoint point2, L2GameServerPacket... packets) { double dx, dy; final Collection<L2PcInstance> players = L2World.getInstance().getAllPlayers().values(); for (L2PcInstance player : players) { if (player == null) continue; dx = (double) player.getX() - point1.x; dy = (double) player.getY() - point1.y; if (Math.sqrt(dx * dx + dy * dy) < BOAT_BROADCAST_RADIUS) { for (L2GameServerPacket p : packets) player.sendPacket(p); } else { dx = (double) player.getX() - point2.x; dy = (double) player.getY() - point2.y; if (Math.sqrt(dx * dx + dy * dy) < BOAT_BROADCAST_RADIUS) for (L2GameServerPacket p : packets) player.sendPacket(p); } } } private static class SingletonHolder { protected static final BoatManager _instance = new BoatManager(); } }