/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.instancemanager;
import java.util.Collection;
import java.util.Map;
import javolution.util.FastMap;
import silentium.gameserver.configs.MainConfig;
import silentium.gameserver.idfactory.IdFactory;
import silentium.gameserver.model.L2World;
import silentium.gameserver.model.VehiclePathPoint;
import silentium.gameserver.model.actor.instance.L2BoatInstance;
import silentium.gameserver.model.actor.instance.L2PcInstance;
import silentium.gameserver.network.serverpackets.L2GameServerPacket;
import silentium.gameserver.templates.StatsSet;
import silentium.gameserver.templates.chars.L2CharTemplate;
public class BoatManager
{
private final Map<Integer, L2BoatInstance> _boats = new FastMap<>();
private final boolean[] _docksBusy = new boolean[3];
public static final int TALKING_ISLAND = 1;
public static final int GLUDIN_HARBOR = 2;
public static final int RUNE_HARBOR = 3;
public static final int BOAT_BROADCAST_RADIUS = 20000;
public static final BoatManager getInstance()
{
return SingletonHolder._instance;
}
protected BoatManager()
{
for (int i = 0; i < _docksBusy.length; i++)
_docksBusy[i] = false;
}
public L2BoatInstance getNewBoat(int boatId, int x, int y, int z, int heading)
{
if (!MainConfig.ALLOW_BOAT)
return null;
StatsSet npcDat = new StatsSet();
npcDat.set("npcId", boatId);
npcDat.set("level", 0);
npcDat.set("jClass", "boat");
npcDat.set("baseSTR", 0);
npcDat.set("baseCON", 0);
npcDat.set("baseDEX", 0);
npcDat.set("baseINT", 0);
npcDat.set("baseWIT", 0);
npcDat.set("baseMEN", 0);
npcDat.set("baseShldDef", 0);
npcDat.set("baseShldRate", 0);
npcDat.set("baseAccCombat", 38);
npcDat.set("baseEvasRate", 38);
npcDat.set("baseCritRate", 38);
npcDat.set("collision_radius", 0);
npcDat.set("collision_height", 0);
npcDat.set("sex", "male");
npcDat.set("type", "");
npcDat.set("baseAtkRange", 0);
npcDat.set("baseMpMax", 0);
npcDat.set("baseCpMax", 0);
npcDat.set("rewardExp", 0);
npcDat.set("rewardSp", 0);
npcDat.set("basePAtk", 0);
npcDat.set("baseMAtk", 0);
npcDat.set("basePAtkSpd", 0);
npcDat.set("aggroRange", 0);
npcDat.set("baseMAtkSpd", 0);
npcDat.set("rhand", 0);
npcDat.set("lhand", 0);
npcDat.set("armor", 0);
npcDat.set("baseWalkSpd", 0);
npcDat.set("baseRunSpd", 0);
npcDat.set("baseHpMax", 50000);
npcDat.set("baseHpReg", 3.e-3f);
npcDat.set("baseMpReg", 3.e-3f);
npcDat.set("basePDef", 100);
npcDat.set("baseMDef", 100);
L2CharTemplate template = new L2CharTemplate(npcDat);
L2BoatInstance boat = new L2BoatInstance(IdFactory.getInstance().getNextId(), template);
_boats.put(boat.getObjectId(), boat);
boat.setHeading(heading);
boat.setXYZInvisible(x, y, z);
boat.spawnMe();
return boat;
}
/**
* @param boatId
* @return
*/
public L2BoatInstance getBoat(int boatId)
{
return _boats.get(boatId);
}
/**
* Lock/unlock dock so only one ship can be docked
*
* @param h
* Dock Id
* @param value
* True if dock is locked
*/
public void dockShip(int h, boolean value)
{
try
{
_docksBusy[h] = value;
}
catch (ArrayIndexOutOfBoundsException e)
{
}
}
/**
* Check if dock is busy
*
* @param h
* Dock Id
* @return Trye if dock is locked
*/
public boolean dockBusy(int h)
{
try
{
return _docksBusy[h];
}
catch (ArrayIndexOutOfBoundsException e)
{
return false;
}
}
/**
* Broadcast one packet in both path points
*
* @param point1
* @param point2
* @param packet
* The packet to broadcast.
*/
public void broadcastPacket(VehiclePathPoint point1, VehiclePathPoint point2, L2GameServerPacket packet)
{
double dx, dy;
final Collection<L2PcInstance> players = L2World.getInstance().getAllPlayers().values();
for (L2PcInstance player : players)
{
if (player == null)
continue;
dx = (double) player.getX() - point1.x;
dy = (double) player.getY() - point1.y;
if (Math.sqrt(dx * dx + dy * dy) < BOAT_BROADCAST_RADIUS)
player.sendPacket(packet);
else
{
dx = (double) player.getX() - point2.x;
dy = (double) player.getY() - point2.y;
if (Math.sqrt(dx * dx + dy * dy) < BOAT_BROADCAST_RADIUS)
player.sendPacket(packet);
}
}
}
/**
* Broadcast several packets in both path points
*
* @param point1
* @param point2
* @param packets
* The packets to broadcast.
*/
public void broadcastPackets(VehiclePathPoint point1, VehiclePathPoint point2, L2GameServerPacket... packets)
{
double dx, dy;
final Collection<L2PcInstance> players = L2World.getInstance().getAllPlayers().values();
for (L2PcInstance player : players)
{
if (player == null)
continue;
dx = (double) player.getX() - point1.x;
dy = (double) player.getY() - point1.y;
if (Math.sqrt(dx * dx + dy * dy) < BOAT_BROADCAST_RADIUS)
{
for (L2GameServerPacket p : packets)
player.sendPacket(p);
}
else
{
dx = (double) player.getX() - point2.x;
dy = (double) player.getY() - point2.y;
if (Math.sqrt(dx * dx + dy * dy) < BOAT_BROADCAST_RADIUS)
for (L2GameServerPacket p : packets)
player.sendPacket(p);
}
}
}
private static class SingletonHolder
{
protected static final BoatManager _instance = new BoatManager();
}
}