/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.network.clientpackets;
import silentium.gameserver.model.L2Clan;
import silentium.gameserver.model.actor.instance.L2PcInstance;
import silentium.gameserver.network.SystemMessageId;
import silentium.gameserver.network.serverpackets.SystemMessage;
import silentium.gameserver.tables.ClanTable;
public final class RequestSurrenderPledgeWar extends L2GameClientPacket
{
private String _pledgeName;
@Override
protected void readImpl()
{
_pledgeName = readS();
}
@Override
protected void runImpl()
{
final L2PcInstance activeChar = getClient().getActiveChar();
if (activeChar == null)
return;
final L2Clan playerClan = activeChar.getClan();
if (playerClan == null)
return;
final L2Clan clan = ClanTable.getInstance().getClanByName(_pledgeName);
if (clan == null)
return;
if (!playerClan.isAtWarWith(clan.getClanId()))
{
activeChar.sendPacket(SystemMessageId.NOT_INVOLVED_IN_WAR);
return;
}
activeChar.deathPenalty(false);
activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.YOU_HAVE_SURRENDERED_TO_THE_S1_CLAN).addString(_pledgeName));
ClanTable.getInstance().deleteclanswars(playerClan.getClanId(), clan.getClanId());
}
}