/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.scripts.handlers.item;
import silentium.gameserver.handler.IItemHandler;
import silentium.gameserver.model.L2ItemInstance;
import silentium.gameserver.model.L2Object;
import silentium.gameserver.model.L2Spawn;
import silentium.gameserver.model.actor.L2Playable;
import silentium.gameserver.model.actor.instance.L2PcInstance;
import silentium.gameserver.network.SystemMessageId;
import silentium.gameserver.tables.NpcTable;
import silentium.gameserver.templates.chars.L2NpcTemplate;
public class ChristmasTree implements IItemHandler {
@Override
public void useItem(final L2Playable playable, final L2ItemInstance item, final boolean forceUse) {
final L2PcInstance activeChar = (L2PcInstance) playable;
L2NpcTemplate template = null;
switch (item.getItemId()) {
case 5560:
template = NpcTable.getInstance().getTemplate(13006);
break;
case 5561:
template = NpcTable.getInstance().getTemplate(13007);
break;
}
if (template == null)
return;
L2Object target = activeChar.getTarget();
if (target == null)
target = activeChar;
try {
final L2Spawn spawn = new L2Spawn(template);
spawn.setLocx(target.getX());
spawn.setLocy(target.getY());
spawn.setLocz(target.getZ());
spawn.doSpawn();
activeChar.destroyItem("Consume", item.getObjectId(), 1, null, false);
} catch (Exception e) {
activeChar.sendPacket(SystemMessageId.TARGET_CANT_FOUND);
}
}
}