/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.scripts.handlers.item; import silentium.gameserver.handler.IItemHandler; import silentium.gameserver.model.L2ItemInstance; import silentium.gameserver.model.L2Object; import silentium.gameserver.model.L2Spawn; import silentium.gameserver.model.actor.L2Playable; import silentium.gameserver.model.actor.instance.L2PcInstance; import silentium.gameserver.network.SystemMessageId; import silentium.gameserver.tables.NpcTable; import silentium.gameserver.templates.chars.L2NpcTemplate; public class ChristmasTree implements IItemHandler { @Override public void useItem(final L2Playable playable, final L2ItemInstance item, final boolean forceUse) { final L2PcInstance activeChar = (L2PcInstance) playable; L2NpcTemplate template = null; switch (item.getItemId()) { case 5560: template = NpcTable.getInstance().getTemplate(13006); break; case 5561: template = NpcTable.getInstance().getTemplate(13007); break; } if (template == null) return; L2Object target = activeChar.getTarget(); if (target == null) target = activeChar; try { final L2Spawn spawn = new L2Spawn(template); spawn.setLocx(target.getX()); spawn.setLocy(target.getY()); spawn.setLocz(target.getZ()); spawn.doSpawn(); activeChar.destroyItem("Consume", item.getObjectId(), 1, null, false); } catch (Exception e) { activeChar.sendPacket(SystemMessageId.TARGET_CANT_FOUND); } } }