/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.network.serverpackets;
import silentium.gameserver.model.actor.instance.L2PcInstance;
import silentium.gameserver.model.quest.Quest;
import silentium.gameserver.model.quest.QuestState;
/**
* Sh (dd) h (dddd)
*
* @author Tempy
*/
public class GMViewQuestList extends L2GameServerPacket
{
private final L2PcInstance _activeChar;
public GMViewQuestList(L2PcInstance cha)
{
_activeChar = cha;
}
@Override
protected final void writeImpl()
{
writeC(0x93);
writeS(_activeChar.getName());
Quest[] questList = _activeChar.getAllActiveQuests();
if (questList.length == 0)
{
writeC(0);
writeH(0);
writeH(0);
return;
}
writeH(questList.length); // quest count
for (Quest q : questList)
{
writeD(q.getQuestIntId());
QuestState qs = _activeChar.getQuestState(q.getName());
if (qs == null)
{
writeD(0);
continue;
}
writeD(qs.getInt("cond")); // stage of quest progress
}
}
}