/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.network.serverpackets; import silentium.gameserver.model.actor.instance.L2PcInstance; import silentium.gameserver.model.quest.Quest; import silentium.gameserver.model.quest.QuestState; /** * Sh (dd) h (dddd) * * @author Tempy */ public class GMViewQuestList extends L2GameServerPacket { private final L2PcInstance _activeChar; public GMViewQuestList(L2PcInstance cha) { _activeChar = cha; } @Override protected final void writeImpl() { writeC(0x93); writeS(_activeChar.getName()); Quest[] questList = _activeChar.getAllActiveQuests(); if (questList.length == 0) { writeC(0); writeH(0); writeH(0); return; } writeH(questList.length); // quest count for (Quest q : questList) { writeD(q.getQuestIntId()); QuestState qs = _activeChar.getQuestState(q.getName()); if (qs == null) { writeD(0); continue; } writeD(qs.getInt("cond")); // stage of quest progress } } }