/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.skills.effects;
import silentium.gameserver.model.L2Effect;
import silentium.gameserver.model.actor.L2Character;
import silentium.gameserver.model.actor.instance.L2EffectPointInstance;
import silentium.gameserver.model.actor.instance.L2PcInstance;
import silentium.gameserver.skills.Env;
import silentium.gameserver.templates.skills.L2EffectType;
/**
* @authors Forsaiken, Sami
*/
public class EffectSignetNoise extends L2Effect
{
private L2EffectPointInstance _actor;
public EffectSignetNoise(Env env, EffectTemplate template)
{
super(env, template);
}
@Override
public L2EffectType getEffectType()
{
return L2EffectType.SIGNET_GROUND;
}
@Override
public boolean onStart()
{
_actor = (L2EffectPointInstance) getEffected();
return true;
}
@Override
public boolean onActionTime()
{
if (getCount() == getTotalCount() - 1)
return true; // do nothing first time
L2PcInstance caster = (L2PcInstance) getEffector();
for (L2Character target : _actor.getKnownList().getKnownCharactersInRadius(getSkill().getSkillRadius()))
{
if (target == null || target == caster)
continue;
if (caster.canAttackCharacter(target))
{
L2Effect[] effects = target.getAllEffects();
if (effects != null)
{
for (L2Effect effect : effects)
{
if (effect.getSkill().isDance())
effect.exit();
}
}
}
}
return true;
}
@Override
public void onExit()
{
if (_actor != null)
_actor.deleteMe();
}
}