/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.skills.effects; import silentium.gameserver.model.L2Effect; import silentium.gameserver.model.actor.L2Character; import silentium.gameserver.model.actor.instance.L2EffectPointInstance; import silentium.gameserver.model.actor.instance.L2PcInstance; import silentium.gameserver.skills.Env; import silentium.gameserver.templates.skills.L2EffectType; /** * @authors Forsaiken, Sami */ public class EffectSignetNoise extends L2Effect { private L2EffectPointInstance _actor; public EffectSignetNoise(Env env, EffectTemplate template) { super(env, template); } @Override public L2EffectType getEffectType() { return L2EffectType.SIGNET_GROUND; } @Override public boolean onStart() { _actor = (L2EffectPointInstance) getEffected(); return true; } @Override public boolean onActionTime() { if (getCount() == getTotalCount() - 1) return true; // do nothing first time L2PcInstance caster = (L2PcInstance) getEffector(); for (L2Character target : _actor.getKnownList().getKnownCharactersInRadius(getSkill().getSkillRadius())) { if (target == null || target == caster) continue; if (caster.canAttackCharacter(target)) { L2Effect[] effects = target.getAllEffects(); if (effects != null) { for (L2Effect effect : effects) { if (effect.getSkill().isDance()) effect.exit(); } } } } return true; } @Override public void onExit() { if (_actor != null) _actor.deleteMe(); } }