/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.model.actor.status;
import silentium.commons.utils.Rnd;
import silentium.gameserver.ai.CtrlIntention;
import silentium.gameserver.configs.MainConfig;
import silentium.gameserver.instancemanager.DuelManager;
import silentium.gameserver.model.actor.L2Character;
import silentium.gameserver.model.actor.L2Playable;
import silentium.gameserver.model.actor.L2Summon;
import silentium.gameserver.model.actor.instance.L2PcInstance;
import silentium.gameserver.model.actor.instance.L2SummonInstance;
import silentium.gameserver.model.actor.stat.PcStat;
import silentium.gameserver.model.entity.Duel;
import silentium.gameserver.model.quest.QuestState;
import silentium.gameserver.network.SystemMessageId;
import silentium.gameserver.network.serverpackets.ActionFailed;
import silentium.gameserver.network.serverpackets.SystemMessage;
import silentium.gameserver.skills.Formulas;
import silentium.gameserver.skills.Stats;
import silentium.gameserver.utils.Util;
public class PcStatus extends PlayableStatus
{
private double _currentCp = 0; // Current CP of the L2PcInstance
public PcStatus(L2PcInstance activeChar)
{
super(activeChar);
}
@Override
public final void reduceCp(int value)
{
if (getCurrentCp() > value)
setCurrentCp(getCurrentCp() - value);
else
setCurrentCp(0);
}
@Override
public final void reduceHp(double value, L2Character attacker)
{
reduceHp(value, attacker, true, false, false, false);
}
@Override
public final void reduceHp(double value, L2Character attacker, boolean awake, boolean isDOT, boolean isHPConsumption)
{
reduceHp(value, attacker, awake, isDOT, isHPConsumption, false);
}
public final void reduceHp(double value, L2Character attacker, boolean awake, boolean isDOT, boolean isHPConsumption, boolean ignoreCP)
{
if (attacker == null || getActiveChar().isDead())
return;
if (getActiveChar().isInvul())
{
if (attacker == getActiveChar())
{
if (!isDOT && !isHPConsumption)
return;
}
else
return;
}
if (!isHPConsumption)
{
getActiveChar().stopEffectsOnDamage(awake);
getActiveChar().forceStandUp();
if (!isDOT)
{
if (getActiveChar().isStunned() && Rnd.get(10) == 0)
getActiveChar().stopStunning(true);
}
}
int fullValue = (int) value;
int tDmg = 0;
if (attacker != getActiveChar())
{
final L2PcInstance attackerPlayer = attacker.getActingPlayer();
if (attackerPlayer != null)
{
if (attackerPlayer.isGM() && !attackerPlayer.getAccessLevel().canGiveDamage())
return;
if (getActiveChar().isInDuel())
{
if (getActiveChar().getDuelState() == Duel.DUELSTATE_DEAD)
return;
if (getActiveChar().getDuelState() == Duel.DUELSTATE_WINNER)
return;
// cancel duel if player got hit by another player, that is not part of the duel
if (attackerPlayer.getDuelId() != getActiveChar().getDuelId())
getActiveChar().setDuelState(Duel.DUELSTATE_INTERRUPTED);
}
}
// Check and calculate transfered damage
final L2Summon summon = getActiveChar().getPet();
if (summon != null && summon instanceof L2SummonInstance && Util.checkIfInRange(900, getActiveChar(), summon, true))
{
tDmg = (int) value * (int) getActiveChar().getStat().calcStat(Stats.TRANSFER_DAMAGE_PERCENT, 0, null, null) / 100;
// Only transfer dmg up to current HP, it should not be killed
tDmg = Math.min((int) summon.getCurrentHp() - 1, tDmg);
if (tDmg > 0)
{
summon.reduceCurrentHp(tDmg, attacker, null);
value -= tDmg;
fullValue = (int) value; // reduce the announced value here as player will get a message about summon damage
}
}
if (!ignoreCP && attacker instanceof L2Playable)
{
if (getCurrentCp() >= value)
{
setCurrentCp(getCurrentCp() - value); // Set Cp to diff of Cp vs value
value = 0; // No need to subtract anything from Hp
}
else
{
value -= getCurrentCp(); // Get diff from value vs Cp; will apply diff to Hp
setCurrentCp(0, false); // Set Cp to 0
}
}
if (fullValue > 0 && !isDOT)
{
SystemMessage smsg;
// Send a System Message to the L2PcInstance
smsg = SystemMessage.getSystemMessage(SystemMessageId.S1_GAVE_YOU_S2_DMG);
smsg.addCharName(attacker);
smsg.addNumber(fullValue);
getActiveChar().sendPacket(smsg);
if (tDmg > 0)
{
smsg = SystemMessage.getSystemMessage(SystemMessageId.SUMMON_RECEIVED_DAMAGE_S2_BY_S1);
smsg.addCharName(attacker);
smsg.addNumber(tDmg);
getActiveChar().sendPacket(smsg);
if (attackerPlayer != null)
{
smsg = SystemMessage.getSystemMessage(SystemMessageId.GIVEN_S1_DAMAGE_TO_YOUR_TARGET_AND_S2_DAMAGE_TO_SERVITOR);
smsg.addNumber(fullValue);
smsg.addNumber(tDmg);
attackerPlayer.sendPacket(smsg);
}
}
}
}
if (value > 0)
{
value = getCurrentHp() - value;
if (value <= 0)
{
if (getActiveChar().isInDuel())
{
getActiveChar().disableAllSkills();
stopHpMpRegeneration();
attacker.getAI().setIntention(CtrlIntention.AI_INTENTION_ACTIVE);
attacker.sendPacket(ActionFailed.STATIC_PACKET);
// let the DuelManager know of his defeat
DuelManager.getInstance().onPlayerDefeat(getActiveChar());
value = 1;
}
else
value = 0;
}
setCurrentHp(value);
}
if (getActiveChar().getCurrentHp() < 0.5)
{
getActiveChar().abortAttack();
getActiveChar().abortCast();
if (getActiveChar().isInOlympiadMode())
{
stopHpMpRegeneration();
getActiveChar().setIsDead(true);
getActiveChar().setIsPendingRevive(true);
if (getActiveChar().getPet() != null)
getActiveChar().getPet().getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE, null);
return;
}
getActiveChar().doDie(attacker);
if (!MainConfig.DISABLE_TUTORIAL)
{
QuestState qs = getActiveChar().getQuestState("Tutorial");
if (qs != null)
qs.getQuest().notifyEvent("CE30", null, getActiveChar());
}
}
}
@Override
public final void setCurrentHp(double newHp, boolean broadcastPacket)
{
super.setCurrentHp(newHp, broadcastPacket);
if (!MainConfig.DISABLE_TUTORIAL && getCurrentHp() <= getActiveChar().getStat().getMaxHp() * .3)
{
QuestState qs = getActiveChar().getQuestState("Tutorial");
if (qs != null)
qs.getQuest().notifyEvent("CE45", null, getActiveChar());
}
}
@Override
public final double getCurrentCp()
{
return _currentCp;
}
@Override
public final void setCurrentCp(double newCp)
{
setCurrentCp(newCp, true);
}
public final void setCurrentCp(double newCp, boolean broadcastPacket)
{
// Get the Max CP of the L2Character
int maxCp = getActiveChar().getStat().getMaxCp();
synchronized (this)
{
if (getActiveChar().isDead())
return;
if (newCp < 0)
newCp = 0;
if (newCp >= maxCp)
{
// Set the RegenActive flag to false
_currentCp = maxCp;
_flagsRegenActive &= ~REGEN_FLAG_CP;
// Stop the HP/MP/CP Regeneration task
if (_flagsRegenActive == 0)
stopHpMpRegeneration();
}
else
{
// Set the RegenActive flag to true
_currentCp = newCp;
_flagsRegenActive |= REGEN_FLAG_CP;
// Start the HP/MP/CP Regeneration task with Medium priority
startHpMpRegeneration();
}
}
// Send the Server->Client packet StatusUpdate with current HP and MP to all other L2PcInstance to inform
if (broadcastPacket)
getActiveChar().broadcastStatusUpdate();
}
@Override
protected void doRegeneration()
{
final PcStat charstat = getActiveChar().getStat();
// Modify the current CP of the L2Character and broadcast Server->Client packet StatusUpdate
if (getCurrentCp() < charstat.getMaxCp())
setCurrentCp(getCurrentCp() + Formulas.calcCpRegen(getActiveChar()), false);
// Modify the current HP of the L2Character and broadcast Server->Client packet StatusUpdate
if (getCurrentHp() < charstat.getMaxHp())
setCurrentHp(getCurrentHp() + Formulas.calcHpRegen(getActiveChar()), false);
// Modify the current MP of the L2Character and broadcast Server->Client packet StatusUpdate
if (getCurrentMp() < charstat.getMaxMp())
setCurrentMp(getCurrentMp() + Formulas.calcMpRegen(getActiveChar()), false);
getActiveChar().broadcastStatusUpdate(); // send the StatusUpdate packet
}
@Override
public L2PcInstance getActiveChar()
{
return (L2PcInstance) super.getActiveChar();
}
}