/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.skills.conditions; import silentium.gameserver.model.L2Effect; import silentium.gameserver.skills.Env; /** * The Class ConditionPlayerActiveEffectId. */ public class ConditionPlayerActiveEffectId extends Condition { private final int _effectId; private final int _effectLvl; /** * Instantiates a new condition player active effect id. * * @param effectId * the effect id */ public ConditionPlayerActiveEffectId(int effectId) { _effectId = effectId; _effectLvl = -1; } /** * Instantiates a new condition player active effect id. * * @param effectId * the effect id * @param effectLevel * the effect level */ public ConditionPlayerActiveEffectId(int effectId, int effectLevel) { _effectId = effectId; _effectLvl = effectLevel; } @Override public boolean testImpl(Env env) { final L2Effect e = env.player.getFirstEffect(_effectId); if (e != null && (_effectLvl == -1 || _effectLvl <= e.getSkill().getLevel())) return true; return false; } }