/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.skills.conditions;
import silentium.gameserver.model.L2Effect;
import silentium.gameserver.skills.Env;
/**
* The Class ConditionPlayerActiveEffectId.
*/
public class ConditionPlayerActiveEffectId extends Condition
{
private final int _effectId;
private final int _effectLvl;
/**
* Instantiates a new condition player active effect id.
*
* @param effectId
* the effect id
*/
public ConditionPlayerActiveEffectId(int effectId)
{
_effectId = effectId;
_effectLvl = -1;
}
/**
* Instantiates a new condition player active effect id.
*
* @param effectId
* the effect id
* @param effectLevel
* the effect level
*/
public ConditionPlayerActiveEffectId(int effectId, int effectLevel)
{
_effectId = effectId;
_effectLvl = effectLevel;
}
@Override
public boolean testImpl(Env env)
{
final L2Effect e = env.player.getFirstEffect(_effectId);
if (e != null && (_effectLvl == -1 || _effectLvl <= e.getSkill().getLevel()))
return true;
return false;
}
}