/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.network.clientpackets;
import silentium.gameserver.model.actor.instance.L2PcInstance;
import silentium.gameserver.network.serverpackets.NpcHtmlMessage;
/**
* @author zabbix Lets drink to code!
*/
public final class RequestLinkHtml extends L2GameClientPacket
{
private String _link;
@Override
protected void readImpl()
{
_link = readS();
}
@Override
public void runImpl()
{
final L2PcInstance actor = getClient().getActiveChar();
if (actor == null)
return;
if (_link.contains("..") || !_link.contains(".htm"))
return;
NpcHtmlMessage msg = new NpcHtmlMessage(0);
msg.setFile(_link, actor);
sendPacket(msg);
}
}