/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.network.clientpackets;
import java.util.Map;
import javolution.util.FastMap;
import silentium.gameserver.model.L2ItemInstance;
import silentium.gameserver.model.actor.instance.L2PcInstance;
import silentium.gameserver.network.SystemMessageId;
import silentium.gameserver.templates.item.L2Item;
import silentium.gameserver.templates.item.L2Weapon;
public abstract class AbstractRefinePacket extends L2GameClientPacket
{
public static final int GRADE_NONE = 0;
public static final int GRADE_MID = 1;
public static final int GRADE_HIGH = 2;
public static final int GRADE_TOP = 3;
protected static final int GEMSTONE_D = 2130;
protected static final int GEMSTONE_C = 2131;
protected static final int GEMSTONE_B = 2132;
private static final Map<Integer, LifeStone> _lifeStones = new FastMap<>();
protected static final class LifeStone
{
// lifestone level to player level table
private static final int[] LEVELS = { 46, 49, 52, 55, 58, 61, 64, 67, 70, 76 };
private final int _grade;
private final int _level;
public LifeStone(int grade, int level)
{
_grade = grade;
_level = level;
}
public final int getLevel()
{
return _level;
}
public final int getGrade()
{
return _grade;
}
public final int getPlayerLevel()
{
return LEVELS[_level];
}
}
static
{
// itemId, (LS grade, LS level)
_lifeStones.put(8723, new LifeStone(GRADE_NONE, 0));
_lifeStones.put(8724, new LifeStone(GRADE_NONE, 1));
_lifeStones.put(8725, new LifeStone(GRADE_NONE, 2));
_lifeStones.put(8726, new LifeStone(GRADE_NONE, 3));
_lifeStones.put(8727, new LifeStone(GRADE_NONE, 4));
_lifeStones.put(8728, new LifeStone(GRADE_NONE, 5));
_lifeStones.put(8729, new LifeStone(GRADE_NONE, 6));
_lifeStones.put(8730, new LifeStone(GRADE_NONE, 7));
_lifeStones.put(8731, new LifeStone(GRADE_NONE, 8));
_lifeStones.put(8732, new LifeStone(GRADE_NONE, 9));
_lifeStones.put(8733, new LifeStone(GRADE_MID, 0));
_lifeStones.put(8734, new LifeStone(GRADE_MID, 1));
_lifeStones.put(8735, new LifeStone(GRADE_MID, 2));
_lifeStones.put(8736, new LifeStone(GRADE_MID, 3));
_lifeStones.put(8737, new LifeStone(GRADE_MID, 4));
_lifeStones.put(8738, new LifeStone(GRADE_MID, 5));
_lifeStones.put(8739, new LifeStone(GRADE_MID, 6));
_lifeStones.put(8740, new LifeStone(GRADE_MID, 7));
_lifeStones.put(8741, new LifeStone(GRADE_MID, 8));
_lifeStones.put(8742, new LifeStone(GRADE_MID, 9));
_lifeStones.put(8743, new LifeStone(GRADE_HIGH, 0));
_lifeStones.put(8744, new LifeStone(GRADE_HIGH, 1));
_lifeStones.put(8745, new LifeStone(GRADE_HIGH, 2));
_lifeStones.put(8746, new LifeStone(GRADE_HIGH, 3));
_lifeStones.put(8747, new LifeStone(GRADE_HIGH, 4));
_lifeStones.put(8748, new LifeStone(GRADE_HIGH, 5));
_lifeStones.put(8749, new LifeStone(GRADE_HIGH, 6));
_lifeStones.put(8750, new LifeStone(GRADE_HIGH, 7));
_lifeStones.put(8751, new LifeStone(GRADE_HIGH, 8));
_lifeStones.put(8752, new LifeStone(GRADE_HIGH, 9));
_lifeStones.put(8753, new LifeStone(GRADE_TOP, 0));
_lifeStones.put(8754, new LifeStone(GRADE_TOP, 1));
_lifeStones.put(8755, new LifeStone(GRADE_TOP, 2));
_lifeStones.put(8756, new LifeStone(GRADE_TOP, 3));
_lifeStones.put(8757, new LifeStone(GRADE_TOP, 4));
_lifeStones.put(8758, new LifeStone(GRADE_TOP, 5));
_lifeStones.put(8759, new LifeStone(GRADE_TOP, 6));
_lifeStones.put(8760, new LifeStone(GRADE_TOP, 7));
_lifeStones.put(8761, new LifeStone(GRADE_TOP, 8));
_lifeStones.put(8762, new LifeStone(GRADE_TOP, 9));
}
protected static final LifeStone getLifeStone(int itemId)
{
return _lifeStones.get(itemId);
}
/*
* Checks player, source item, lifestone and gemstone validity for augmentation process
*/
protected static final boolean isValid(L2PcInstance player, L2ItemInstance item, L2ItemInstance refinerItem, L2ItemInstance gemStones)
{
if (!isValid(player, item, refinerItem))
return false;
// GemStones must belong to owner
if (gemStones.getOwnerId() != player.getObjectId())
return false;
// .. and located in inventory
if (gemStones.getLocation() != L2ItemInstance.ItemLocation.INVENTORY)
return false;
final int grade = item.getItem().getCrystalType();
// Check for item id
if (getGemStoneId(grade) != gemStones.getItemId())
return false;
// Count must be greater or equal of required number
if (getGemStoneCount(grade) > gemStones.getCount())
return false;
return true;
}
/**
* Checks augmentation process.
*
* @param player
* The target of the check.
* @param item
* The item to check.
* @param refinerItem
* The augmentation stone.
* @return true if all checks are successfully passed, false otherwise.
*/
protected static final boolean isValid(L2PcInstance player, L2ItemInstance item, L2ItemInstance refinerItem)
{
if (!isValid(player, item))
return false;
// Item must belong to owner
if (refinerItem.getOwnerId() != player.getObjectId())
return false;
// Lifestone must be located in inventory
if (refinerItem.getLocation() != L2ItemInstance.ItemLocation.INVENTORY)
return false;
final LifeStone ls = _lifeStones.get(refinerItem.getItemId());
if (ls == null)
return false;
// check for level of the lifestone
if (player.getLevel() < ls.getPlayerLevel())
return false;
return true;
}
/*
* Check both player and source item conditions for augmentation process
*/
protected static final boolean isValid(L2PcInstance player, L2ItemInstance item)
{
if (!isValid(player))
return false;
// Item must belong to owner
if (item.getOwnerId() != player.getObjectId())
return false;
if (item.isAugmented())
return false;
if (item.isHeroItem())
return false;
if (item.isShadowItem())
return false;
if (item.getItem().getCrystalType() < L2Item.CRYSTAL_C)
return false;
// Source item can be equipped or in inventory
switch (item.getLocation())
{
case INVENTORY:
case PAPERDOLL:
break;
default:
return false;
}
if (item.getItem() instanceof L2Weapon)
{
// Rods and fists aren't augmentable
switch (((L2Weapon) item.getItem()).getItemType())
{
case NONE:
case FISHINGROD:
return false;
default:
break;
}
}
else
return false;
return true;
}
/*
* Check if player's conditions valid for augmentation process
*/
protected static final boolean isValid(L2PcInstance player)
{
if (player.getPrivateStoreType() != L2PcInstance.STORE_PRIVATE_NONE)
{
player.sendPacket(SystemMessageId.YOU_CANNOT_AUGMENT_ITEMS_WHILE_A_PRIVATE_STORE_OR_PRIVATE_WORKSHOP_IS_IN_OPERATION);
return false;
}
if (player.getActiveTradeList() != null)
{
player.sendPacket(SystemMessageId.AUGMENTED_ITEM_CANNOT_BE_DISCARDED);
return false;
}
if (player.isDead())
{
player.sendPacket(SystemMessageId.YOU_CANNOT_AUGMENT_ITEMS_WHILE_DEAD);
return false;
}
if (player.isParalyzed())
{
player.sendPacket(SystemMessageId.YOU_CANNOT_AUGMENT_ITEMS_WHILE_PARALYZED);
return false;
}
if (player.isFishing())
{
player.sendPacket(SystemMessageId.YOU_CANNOT_AUGMENT_ITEMS_WHILE_FISHING);
return false;
}
if (player.isSitting())
{
player.sendPacket(SystemMessageId.YOU_CANNOT_AUGMENT_ITEMS_WHILE_SITTING_DOWN);
return false;
}
if (player.isCursedWeaponEquipped())
return false;
if (player.isProcessingTransaction())
return false;
return true;
}
/*
* Returns GemStone itemId based on item grade
*/
protected static final int getGemStoneId(int itemGrade)
{
switch (itemGrade)
{
case L2Item.CRYSTAL_C:
case L2Item.CRYSTAL_B:
return GEMSTONE_D;
case L2Item.CRYSTAL_A:
case L2Item.CRYSTAL_S:
return GEMSTONE_C;
default:
return 0;
}
}
/*
* Returns GemStone count based on item grade and lifestone grade (different for weapon and accessory augmentation)
*/
protected static final int getGemStoneCount(int itemGrade)
{
switch (itemGrade)
{
case L2Item.CRYSTAL_C:
return 20;
case L2Item.CRYSTAL_B:
return 30;
case L2Item.CRYSTAL_A:
return 20;
case L2Item.CRYSTAL_S:
return 25;
default:
return 0;
}
}
}