/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.network.clientpackets;
import static silentium.gameserver.model.actor.L2Npc.INTERACTION_DISTANCE;
import silentium.gameserver.configs.PlayersConfig;
import silentium.gameserver.instancemanager.CastleManorManager;
import silentium.gameserver.model.L2ItemInstance;
import silentium.gameserver.model.L2Manor;
import silentium.gameserver.model.L2Object;
import silentium.gameserver.model.actor.instance.L2ManorManagerInstance;
import silentium.gameserver.model.actor.instance.L2PcInstance;
import silentium.gameserver.model.entity.Castle;
import silentium.gameserver.network.SystemMessageId;
import silentium.gameserver.network.serverpackets.InventoryUpdate;
import silentium.gameserver.network.serverpackets.StatusUpdate;
import silentium.gameserver.network.serverpackets.SystemMessage;
import silentium.gameserver.tables.ItemTable;
import silentium.gameserver.templates.item.L2Item;
public class RequestBuyProcure extends L2GameClientPacket
{
private static final int BATCH_LENGTH = 8; // length of the one item
private int _listId;
private Procure[] _items = null;
@Override
protected void readImpl()
{
_listId = readD();
int count = readD();
if (count <= 0 || count > PlayersConfig.MAX_ITEM_IN_PACKET || count * BATCH_LENGTH != _buf.remaining())
return;
_items = new Procure[count];
for (int i = 0; i < count; i++)
{
readD(); // service
int itemId = readD();
int cnt = readD();
if (itemId < 1 || cnt < 1)
{
_items = null;
return;
}
_items[i] = new Procure(itemId, cnt);
}
}
@Override
protected void runImpl()
{
L2PcInstance player = getClient().getActiveChar();
if (player == null)
return;
if (!getClient().getFloodProtectors().getManor().tryPerformAction("buyProcure"))
return;
if (_items == null)
return;
// Alt game - Karma punishment
if (!PlayersConfig.KARMA_PLAYER_CAN_SHOP && player.getKarma() > 0)
return;
L2Object manager = player.getCurrentFolkNPC();
if (!(manager instanceof L2ManorManagerInstance))
return;
if (!player.isInsideRadius(manager, INTERACTION_DISTANCE, true, false))
return;
Castle castle = ((L2ManorManagerInstance) manager).getCastle();
int slots = 0;
int weight = 0;
for (Procure i : _items)
{
i.setReward(castle);
L2Item template = ItemTable.getInstance().getTemplate(i.getReward());
weight += i.getCount() * template.getWeight();
if (!template.isStackable())
slots += i.getCount();
else if (player.getInventory().getItemByItemId(i.getItemId()) == null)
slots++;
}
if (!player.getInventory().validateWeight(weight))
{
sendPacket(SystemMessage.getSystemMessage(SystemMessageId.WEIGHT_LIMIT_EXCEEDED));
return;
}
if (!player.getInventory().validateCapacity(slots))
{
sendPacket(SystemMessage.getSystemMessage(SystemMessageId.SLOTS_FULL));
return;
}
// Proceed the purchase
InventoryUpdate playerIU = new InventoryUpdate();
for (Procure i : _items)
{
// check if player have correct items count
L2ItemInstance item = player.getInventory().getItemByItemId(i.getItemId());
if (item == null || item.getCount() < i.getCount())
continue;
L2ItemInstance iteme = player.getInventory().destroyItemByItemId("Manor", i.getItemId(), i.getCount(), player, manager);
if (iteme == null)
continue;
// Add item to Inventory and adjust update packet
item = player.getInventory().addItem("Manor", i.getReward(), i.getCount(), player, manager);
if (item == null)
continue;
playerIU.addRemovedItem(iteme);
if (item.getCount() > i.getCount())
playerIU.addModifiedItem(item);
else
playerIU.addNewItem(item);
// Send Char Buy Messages
SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.EARNED_S2_S1_S);
sm.addItemName(item.getItemId());
sm.addItemNumber(i.getCount());
player.sendPacket(sm);
}
// Send update packets
player.sendPacket(playerIU);
StatusUpdate su = new StatusUpdate(player);
su.addAttribute(StatusUpdate.CUR_LOAD, player.getCurrentLoad());
player.sendPacket(su);
}
private static class Procure
{
private final int _itemId;
private final int _count;
private int _reward;
public Procure(int id, int num)
{
_itemId = id;
_count = num;
}
public int getItemId()
{
return _itemId;
}
public int getCount()
{
return _count;
}
public int getReward()
{
return _reward;
}
public void setReward(Castle c)
{
_reward = L2Manor.getInstance().getRewardItem(_itemId, c.getCrop(_itemId, CastleManorManager.PERIOD_CURRENT).getReward());
}
}
}