/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.network.clientpackets; import static silentium.gameserver.model.actor.L2Npc.INTERACTION_DISTANCE; import silentium.gameserver.configs.PlayersConfig; import silentium.gameserver.instancemanager.CastleManorManager; import silentium.gameserver.model.L2ItemInstance; import silentium.gameserver.model.L2Manor; import silentium.gameserver.model.L2Object; import silentium.gameserver.model.actor.instance.L2ManorManagerInstance; import silentium.gameserver.model.actor.instance.L2PcInstance; import silentium.gameserver.model.entity.Castle; import silentium.gameserver.network.SystemMessageId; import silentium.gameserver.network.serverpackets.InventoryUpdate; import silentium.gameserver.network.serverpackets.StatusUpdate; import silentium.gameserver.network.serverpackets.SystemMessage; import silentium.gameserver.tables.ItemTable; import silentium.gameserver.templates.item.L2Item; public class RequestBuyProcure extends L2GameClientPacket { private static final int BATCH_LENGTH = 8; // length of the one item private int _listId; private Procure[] _items = null; @Override protected void readImpl() { _listId = readD(); int count = readD(); if (count <= 0 || count > PlayersConfig.MAX_ITEM_IN_PACKET || count * BATCH_LENGTH != _buf.remaining()) return; _items = new Procure[count]; for (int i = 0; i < count; i++) { readD(); // service int itemId = readD(); int cnt = readD(); if (itemId < 1 || cnt < 1) { _items = null; return; } _items[i] = new Procure(itemId, cnt); } } @Override protected void runImpl() { L2PcInstance player = getClient().getActiveChar(); if (player == null) return; if (!getClient().getFloodProtectors().getManor().tryPerformAction("buyProcure")) return; if (_items == null) return; // Alt game - Karma punishment if (!PlayersConfig.KARMA_PLAYER_CAN_SHOP && player.getKarma() > 0) return; L2Object manager = player.getCurrentFolkNPC(); if (!(manager instanceof L2ManorManagerInstance)) return; if (!player.isInsideRadius(manager, INTERACTION_DISTANCE, true, false)) return; Castle castle = ((L2ManorManagerInstance) manager).getCastle(); int slots = 0; int weight = 0; for (Procure i : _items) { i.setReward(castle); L2Item template = ItemTable.getInstance().getTemplate(i.getReward()); weight += i.getCount() * template.getWeight(); if (!template.isStackable()) slots += i.getCount(); else if (player.getInventory().getItemByItemId(i.getItemId()) == null) slots++; } if (!player.getInventory().validateWeight(weight)) { sendPacket(SystemMessage.getSystemMessage(SystemMessageId.WEIGHT_LIMIT_EXCEEDED)); return; } if (!player.getInventory().validateCapacity(slots)) { sendPacket(SystemMessage.getSystemMessage(SystemMessageId.SLOTS_FULL)); return; } // Proceed the purchase InventoryUpdate playerIU = new InventoryUpdate(); for (Procure i : _items) { // check if player have correct items count L2ItemInstance item = player.getInventory().getItemByItemId(i.getItemId()); if (item == null || item.getCount() < i.getCount()) continue; L2ItemInstance iteme = player.getInventory().destroyItemByItemId("Manor", i.getItemId(), i.getCount(), player, manager); if (iteme == null) continue; // Add item to Inventory and adjust update packet item = player.getInventory().addItem("Manor", i.getReward(), i.getCount(), player, manager); if (item == null) continue; playerIU.addRemovedItem(iteme); if (item.getCount() > i.getCount()) playerIU.addModifiedItem(item); else playerIU.addNewItem(item); // Send Char Buy Messages SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.EARNED_S2_S1_S); sm.addItemName(item.getItemId()); sm.addItemNumber(i.getCount()); player.sendPacket(sm); } // Send update packets player.sendPacket(playerIU); StatusUpdate su = new StatusUpdate(player); su.addAttribute(StatusUpdate.CUR_LOAD, player.getCurrentLoad()); player.sendPacket(su); } private static class Procure { private final int _itemId; private final int _count; private int _reward; public Procure(int id, int num) { _itemId = id; _count = num; } public int getItemId() { return _itemId; } public int getCount() { return _count; } public int getReward() { return _reward; } public void setReward(Castle c) { _reward = L2Manor.getInstance().getRewardItem(_itemId, c.getCrop(_itemId, CastleManorManager.PERIOD_CURRENT).getReward()); } } }