/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.network.clientpackets; import javolution.util.FastList; import silentium.gameserver.configs.ClansConfig; import silentium.gameserver.instancemanager.CastleManager; import silentium.gameserver.instancemanager.CastleManorManager; import silentium.gameserver.instancemanager.CastleManorManager.SeedProduction; /** * Format: (ch) dd [ddd] d - manor id d - size [ d - seed id d - sales d - price ] * * @author l3x */ public class RequestSetSeed extends L2GameClientPacket { private int _size; private int _manorId; private int[] _items; // _size*3 @Override protected void readImpl() { _manorId = readD(); _size = readD(); if (_size * 12 > _buf.remaining() || _size > 500) { _size = 0; return; } _items = new int[_size * 3]; for (int i = 0; i < _size; i++) { int itemId = readD(); _items[i * 3 + 0] = itemId; int sales = readD(); _items[i * 3 + 1] = sales; int price = readD(); _items[i * 3 + 2] = price; } } @Override protected void runImpl() { if (_size < 1) return; FastList<SeedProduction> seeds = new FastList<>(); for (int i = 0; i < _size; i++) { int id = _items[i * 3 + 0]; int sales = _items[i * 3 + 1]; int price = _items[i * 3 + 2]; if (id > 0) { SeedProduction s = CastleManorManager.getInstance().getNewSeedProduction(id, sales, price, sales); seeds.add(s); } } CastleManager.getInstance().getCastleById(_manorId).setSeedProduction(seeds, CastleManorManager.PERIOD_NEXT); if (ClansConfig.ALT_MANOR_SAVE_ALL_ACTIONS) CastleManager.getInstance().getCastleById(_manorId).saveSeedData(CastleManorManager.PERIOD_NEXT); } }