/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.authserver; import silentium.authserver.configs.MainConfig; /** * <p> * This class is used to represent session keys used by the client to authenticate in the gameserver * </p> * <p> * A SessionKey is made up of two 8 bytes keys. One is send in the {@link silentium.authserver.network.serverpackets.LoginOk LoginOk} packet and * the other is sent in {@link silentium.authserver.network.serverpackets.PlayOk PlayOk} * </p> * * @author -Wooden- */ public class SessionKey { public int playOkID1; public int playOkID2; public int loginOkID1; public int loginOkID2; public SessionKey(final int loginOK1, final int loginOK2, final int playOK1, final int playOK2) { playOkID1 = playOK1; playOkID2 = playOK2; loginOkID1 = loginOK1; loginOkID2 = loginOK2; } @Override public String toString() { return "PlayOk: " + playOkID1 + " " + playOkID2 + " LoginOk:" + loginOkID1 + " " + loginOkID2; } public boolean checkLoginPair(final int loginOk1, final int loginOk2) { return loginOkID1 == loginOk1 && loginOkID2 == loginOk2; } /** * Only checks the PlayOk part of the session key if server doesnt show the licence when player logs in. * * @param key * @return true if keys are equal. */ public boolean equals(final SessionKey key) { // when server doesnt show licence it deosnt send the LoginOk packet, client doesnt have this part of the key then. if (MainConfig.SHOW_LICENCE) return playOkID1 == key.playOkID1 && loginOkID1 == key.loginOkID1 && playOkID2 == key.playOkID2 && loginOkID2 == key.loginOkID2; return playOkID1 == key.playOkID1 && playOkID2 == key.playOkID2; } }