/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.authserver;
import silentium.authserver.configs.MainConfig;
/**
* <p>
* This class is used to represent session keys used by the client to authenticate in the gameserver
* </p>
* <p>
* A SessionKey is made up of two 8 bytes keys. One is send in the {@link silentium.authserver.network.serverpackets.LoginOk LoginOk} packet and
* the other is sent in {@link silentium.authserver.network.serverpackets.PlayOk PlayOk}
* </p>
*
* @author -Wooden-
*/
public class SessionKey {
public int playOkID1;
public int playOkID2;
public int loginOkID1;
public int loginOkID2;
public SessionKey(final int loginOK1, final int loginOK2, final int playOK1, final int playOK2) {
playOkID1 = playOK1;
playOkID2 = playOK2;
loginOkID1 = loginOK1;
loginOkID2 = loginOK2;
}
@Override
public String toString() {
return "PlayOk: " + playOkID1 + " " + playOkID2 + " LoginOk:" + loginOkID1 + " " + loginOkID2;
}
public boolean checkLoginPair(final int loginOk1, final int loginOk2) {
return loginOkID1 == loginOk1 && loginOkID2 == loginOk2;
}
/**
* Only checks the PlayOk part of the session key if server doesnt show the licence when player logs in.
*
* @param key
* @return true if keys are equal.
*/
public boolean equals(final SessionKey key) {
// when server doesnt show licence it deosnt send the LoginOk packet, client doesnt have this part of the key then.
if (MainConfig.SHOW_LICENCE)
return playOkID1 == key.playOkID1 && loginOkID1 == key.loginOkID1 && playOkID2 == key.playOkID2 && loginOkID2 == key.loginOkID2;
return playOkID1 == key.playOkID1 && playOkID2 == key.playOkID2;
}
}