/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.network.serverpackets; import silentium.gameserver.model.actor.instance.L2BoatInstance; /** * @author Maktakien */ public class VehicleDeparture extends L2GameServerPacket { // Store parameters because they can be changed during broadcast private final int _objId, _x, _y, _z, _moveSpeed, _rotationSpeed; public VehicleDeparture(L2BoatInstance boat) { _objId = boat.getObjectId(); _x = boat.getXdestination(); _y = boat.getYdestination(); _z = boat.getZdestination(); _moveSpeed = (int) boat.getStat().getMoveSpeed(); _rotationSpeed = boat.getStat().getRotationSpeed(); } @Override protected void writeImpl() { writeC(0x5A); writeD(_objId); writeD(_moveSpeed); writeD(_rotationSpeed); writeD(_x); writeD(_y); writeD(_z); } }