/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.network.serverpackets;
import silentium.gameserver.model.actor.instance.L2BoatInstance;
/**
* @author Maktakien
*/
public class VehicleDeparture extends L2GameServerPacket
{
// Store parameters because they can be changed during broadcast
private final int _objId, _x, _y, _z, _moveSpeed, _rotationSpeed;
public VehicleDeparture(L2BoatInstance boat)
{
_objId = boat.getObjectId();
_x = boat.getXdestination();
_y = boat.getYdestination();
_z = boat.getZdestination();
_moveSpeed = (int) boat.getStat().getMoveSpeed();
_rotationSpeed = boat.getStat().getRotationSpeed();
}
@Override
protected void writeImpl()
{
writeC(0x5A);
writeD(_objId);
writeD(_moveSpeed);
writeD(_rotationSpeed);
writeD(_x);
writeD(_y);
writeD(_z);
}
}