/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.network.clientpackets; import silentium.gameserver.model.actor.instance.L2PcInstance; import silentium.gameserver.network.serverpackets.ActionFailed; import silentium.gameserver.network.serverpackets.RecipeShopSellList; public final class RequestRecipeShopManagePrev extends L2GameClientPacket { @Override protected void readImpl() { } @Override protected void runImpl() { final L2PcInstance player = getClient().getActiveChar(); if (player == null) return; // Player shouldn't be able to set stores if he/she is alike dead (dead or fake death) if (player.isAlikeDead()) { sendPacket(ActionFailed.STATIC_PACKET); return; } L2PcInstance target = (L2PcInstance) player.getTarget(); if (target == null) return; player.sendPacket(new RecipeShopSellList(player, target)); } }