/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.model.zone; import java.util.ArrayList; import java.util.List; import silentium.commons.utils.Rnd; import silentium.gameserver.model.Location; /** * Abstract zone with spawn locations * * @author DS */ public abstract class L2SpawnZone extends L2ZoneType { private List<Location> _spawnLocs = null; private List<Location> _chaoticSpawnLocs = null; public L2SpawnZone(int id) { super(id); } public final void addSpawn(int x, int y, int z) { if (_spawnLocs == null) _spawnLocs = new ArrayList<>(); _spawnLocs.add(new Location(x, y, z)); } public final void addChaoticSpawn(int x, int y, int z) { if (_chaoticSpawnLocs == null) _chaoticSpawnLocs = new ArrayList<>(); _chaoticSpawnLocs.add(new Location(x, y, z)); } public final List<Location> getSpawns() { return _spawnLocs; } public final Location getSpawnLoc() { return _spawnLocs.get(Rnd.get(_spawnLocs.size())); } public final Location getChaoticSpawnLoc() { if (_chaoticSpawnLocs != null) return _chaoticSpawnLocs.get(Rnd.get(_chaoticSpawnLocs.size())); return getSpawnLoc(); } }