/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.model.zone;
import java.util.ArrayList;
import java.util.List;
import silentium.commons.utils.Rnd;
import silentium.gameserver.model.Location;
/**
* Abstract zone with spawn locations
*
* @author DS
*/
public abstract class L2SpawnZone extends L2ZoneType
{
private List<Location> _spawnLocs = null;
private List<Location> _chaoticSpawnLocs = null;
public L2SpawnZone(int id)
{
super(id);
}
public final void addSpawn(int x, int y, int z)
{
if (_spawnLocs == null)
_spawnLocs = new ArrayList<>();
_spawnLocs.add(new Location(x, y, z));
}
public final void addChaoticSpawn(int x, int y, int z)
{
if (_chaoticSpawnLocs == null)
_chaoticSpawnLocs = new ArrayList<>();
_chaoticSpawnLocs.add(new Location(x, y, z));
}
public final List<Location> getSpawns()
{
return _spawnLocs;
}
public final Location getSpawnLoc()
{
return _spawnLocs.get(Rnd.get(_spawnLocs.size()));
}
public final Location getChaoticSpawnLoc()
{
if (_chaoticSpawnLocs != null)
return _chaoticSpawnLocs.get(Rnd.get(_chaoticSpawnLocs.size()));
return getSpawnLoc();
}
}