/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.network.clientpackets;
import java.sql.Connection;
import java.sql.PreparedStatement;
import silentium.commons.database.DatabaseFactory;
import silentium.gameserver.model.actor.instance.L2PcInstance;
import silentium.gameserver.network.SystemMessageId;
import silentium.gameserver.network.serverpackets.FriendList;
import silentium.gameserver.network.serverpackets.SystemMessage;
/**
* format cdd
*/
public final class RequestAnswerFriendInvite extends L2GameClientPacket
{
private int _response;
@Override
protected void readImpl()
{
_response = readD();
}
@Override
protected void runImpl()
{
final L2PcInstance player = getClient().getActiveChar();
if (player == null)
return;
final L2PcInstance requestor = player.getActiveRequester();
if (requestor == null)
return;
if (_response == 1)
{
try (Connection con = DatabaseFactory.getConnection())
{
PreparedStatement statement = con.prepareStatement("INSERT INTO character_friends (char_id, friend_id) VALUES (?,?), (?,?)");
statement.setInt(1, requestor.getObjectId());
statement.setInt(2, player.getObjectId());
statement.setInt(3, player.getObjectId());
statement.setInt(4, requestor.getObjectId());
statement.execute();
statement.close();
SystemMessage msg = SystemMessage.getSystemMessage(SystemMessageId.YOU_HAVE_SUCCEEDED_INVITING_FRIEND);
requestor.sendPacket(msg);
// Player added to your friendlist
msg = SystemMessage.getSystemMessage(SystemMessageId.S1_ADDED_TO_FRIENDS).addPcName(player);
requestor.sendPacket(msg);
requestor.getFriendList().add(player.getObjectId());
// has joined as friend.
msg = SystemMessage.getSystemMessage(SystemMessageId.S1_JOINED_AS_FRIEND).addPcName(requestor);
player.sendPacket(msg);
player.getFriendList().add(requestor.getObjectId());
// update friendLists *heavy method*
requestor.sendPacket(new FriendList(requestor));
player.sendPacket(new FriendList(player));
}
catch (Exception e)
{
log.warn("could not add friend objectid: " + e);
}
}
else
requestor.sendPacket(SystemMessageId.FAILED_TO_INVITE_A_FRIEND);
player.setActiveRequester(null);
requestor.onTransactionResponse();
}
}