/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.network.clientpackets; import java.sql.Connection; import java.sql.PreparedStatement; import silentium.commons.database.DatabaseFactory; import silentium.gameserver.model.actor.instance.L2PcInstance; import silentium.gameserver.network.SystemMessageId; import silentium.gameserver.network.serverpackets.FriendList; import silentium.gameserver.network.serverpackets.SystemMessage; /** * format cdd */ public final class RequestAnswerFriendInvite extends L2GameClientPacket { private int _response; @Override protected void readImpl() { _response = readD(); } @Override protected void runImpl() { final L2PcInstance player = getClient().getActiveChar(); if (player == null) return; final L2PcInstance requestor = player.getActiveRequester(); if (requestor == null) return; if (_response == 1) { try (Connection con = DatabaseFactory.getConnection()) { PreparedStatement statement = con.prepareStatement("INSERT INTO character_friends (char_id, friend_id) VALUES (?,?), (?,?)"); statement.setInt(1, requestor.getObjectId()); statement.setInt(2, player.getObjectId()); statement.setInt(3, player.getObjectId()); statement.setInt(4, requestor.getObjectId()); statement.execute(); statement.close(); SystemMessage msg = SystemMessage.getSystemMessage(SystemMessageId.YOU_HAVE_SUCCEEDED_INVITING_FRIEND); requestor.sendPacket(msg); // Player added to your friendlist msg = SystemMessage.getSystemMessage(SystemMessageId.S1_ADDED_TO_FRIENDS).addPcName(player); requestor.sendPacket(msg); requestor.getFriendList().add(player.getObjectId()); // has joined as friend. msg = SystemMessage.getSystemMessage(SystemMessageId.S1_JOINED_AS_FRIEND).addPcName(requestor); player.sendPacket(msg); player.getFriendList().add(requestor.getObjectId()); // update friendLists *heavy method* requestor.sendPacket(new FriendList(requestor)); player.sendPacket(new FriendList(player)); } catch (Exception e) { log.warn("could not add friend objectid: " + e); } } else requestor.sendPacket(SystemMessageId.FAILED_TO_INVITE_A_FRIEND); player.setActiveRequester(null); requestor.onTransactionResponse(); } }