/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.network.serverpackets; import silentium.gameserver.model.L2Clan; import silentium.gameserver.model.L2SiegeClan; import silentium.gameserver.model.entity.Castle; import silentium.gameserver.tables.ClanTable; /** * Populates the Siege Defender List in the SiegeInfo Window<BR> * <BR> * packet type id 0xcb<BR> * format: cddddddd + dSSdddSSd<BR> * <BR> * c = 0xcb<BR> * d = CastleID<BR> * d = unknow (0x00)<BR> * d = unknow (0x01)<BR> * d = unknow (0x00)<BR> * d = Number of Defending Clans?<BR> * d = Number of Defending Clans<BR> * { //repeats<BR> * d = ClanID<BR> * S = ClanName<BR> * S = ClanLeaderName<BR> * d = ClanCrestID<BR> * d = signed time (seconds)<BR> * d = Type -> Owner = 0x01 || Waiting = 0x02 || Accepted = 0x03<BR> * d = AllyID<BR> * S = AllyName<BR> * S = AllyLeaderName<BR> * d = AllyCrestID<BR> * * @author KenM */ public class SiegeDefenderList extends L2GameServerPacket { private final Castle _castle; public SiegeDefenderList(Castle castle) { _castle = castle; } @Override protected final void writeImpl() { writeC(0xcb); writeD(_castle.getCastleId()); writeD(0x00); // 0 writeD(0x01); // 1 writeD(0x00); // 0 int size = _castle.getSiege().getDefenderClans().size() + _castle.getSiege().getDefenderWaitingClans().size(); if (size > 0) { L2Clan clan; writeD(size); writeD(size); // Listing the Lord and the approved clans for (L2SiegeClan siegeclan : _castle.getSiege().getDefenderClans()) { clan = ClanTable.getInstance().getClan(siegeclan.getClanId()); if (clan == null) continue; writeD(clan.getClanId()); writeS(clan.getName()); writeS(clan.getLeaderName()); writeD(clan.getCrestId()); writeD(0x00); // signed time (seconds) (not storated by L2J) switch (siegeclan.getType()) { case OWNER: writeD(0x01); // owner break; case DEFENDER_PENDING: writeD(0x02); // approved break; case DEFENDER: writeD(0x03); // waiting approved break; default: writeD(0x00); break; } writeD(clan.getAllyId()); writeS(clan.getAllyName()); writeS(""); // AllyLeaderName writeD(clan.getAllyCrestId()); } for (L2SiegeClan siegeclan : _castle.getSiege().getDefenderWaitingClans()) { clan = ClanTable.getInstance().getClan(siegeclan.getClanId()); writeD(clan.getClanId()); writeS(clan.getName()); writeS(clan.getLeaderName()); writeD(clan.getCrestId()); writeD(0x00); // signed time (seconds) (not storated by L2J) writeD(0x02); // waiting approval writeD(clan.getAllyId()); writeS(clan.getAllyName()); writeS(""); // AllyLeaderName writeD(clan.getAllyCrestId()); } } else { writeD(0x00); writeD(0x00); } } }