/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.network.serverpackets;
import silentium.gameserver.model.L2Clan;
import silentium.gameserver.model.L2SiegeClan;
import silentium.gameserver.model.entity.Castle;
import silentium.gameserver.tables.ClanTable;
/**
* Populates the Siege Defender List in the SiegeInfo Window<BR>
* <BR>
* packet type id 0xcb<BR>
* format: cddddddd + dSSdddSSd<BR>
* <BR>
* c = 0xcb<BR>
* d = CastleID<BR>
* d = unknow (0x00)<BR>
* d = unknow (0x01)<BR>
* d = unknow (0x00)<BR>
* d = Number of Defending Clans?<BR>
* d = Number of Defending Clans<BR>
* { //repeats<BR>
* d = ClanID<BR>
* S = ClanName<BR>
* S = ClanLeaderName<BR>
* d = ClanCrestID<BR>
* d = signed time (seconds)<BR>
* d = Type -> Owner = 0x01 || Waiting = 0x02 || Accepted = 0x03<BR>
* d = AllyID<BR>
* S = AllyName<BR>
* S = AllyLeaderName<BR>
* d = AllyCrestID<BR>
*
* @author KenM
*/
public class SiegeDefenderList extends L2GameServerPacket
{
private final Castle _castle;
public SiegeDefenderList(Castle castle)
{
_castle = castle;
}
@Override
protected final void writeImpl()
{
writeC(0xcb);
writeD(_castle.getCastleId());
writeD(0x00); // 0
writeD(0x01); // 1
writeD(0x00); // 0
int size = _castle.getSiege().getDefenderClans().size() + _castle.getSiege().getDefenderWaitingClans().size();
if (size > 0)
{
L2Clan clan;
writeD(size);
writeD(size);
// Listing the Lord and the approved clans
for (L2SiegeClan siegeclan : _castle.getSiege().getDefenderClans())
{
clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
if (clan == null)
continue;
writeD(clan.getClanId());
writeS(clan.getName());
writeS(clan.getLeaderName());
writeD(clan.getCrestId());
writeD(0x00); // signed time (seconds) (not storated by L2J)
switch (siegeclan.getType())
{
case OWNER:
writeD(0x01); // owner
break;
case DEFENDER_PENDING:
writeD(0x02); // approved
break;
case DEFENDER:
writeD(0x03); // waiting approved
break;
default:
writeD(0x00);
break;
}
writeD(clan.getAllyId());
writeS(clan.getAllyName());
writeS(""); // AllyLeaderName
writeD(clan.getAllyCrestId());
}
for (L2SiegeClan siegeclan : _castle.getSiege().getDefenderWaitingClans())
{
clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
writeD(clan.getClanId());
writeS(clan.getName());
writeS(clan.getLeaderName());
writeD(clan.getCrestId());
writeD(0x00); // signed time (seconds) (not storated by L2J)
writeD(0x02); // waiting approval
writeD(clan.getAllyId());
writeS(clan.getAllyName());
writeS(""); // AllyLeaderName
writeD(clan.getAllyCrestId());
}
}
else
{
writeD(0x00);
writeD(0x00);
}
}
}