/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.network.clientpackets;
import silentium.commons.utils.Point3D;
import silentium.gameserver.model.L2Skill;
import silentium.gameserver.model.actor.instance.L2PcInstance;
import silentium.gameserver.network.serverpackets.ActionFailed;
import silentium.gameserver.network.serverpackets.ValidateLocation;
import silentium.gameserver.tables.SkillTable;
import silentium.gameserver.utils.Util;
/**
* Fromat:(ch) dddddc
*
* @author -Wooden-
*/
public final class RequestExMagicSkillUseGround extends L2GameClientPacket
{
private int _x, _y, _z;
private int _skillId;
private boolean _ctrlPressed, _shiftPressed;
@Override
protected void readImpl()
{
_x = readD();
_y = readD();
_z = readD();
_skillId = readD();
_ctrlPressed = readD() != 0;
_shiftPressed = readC() != 0;
}
@Override
protected void runImpl()
{
// Get the current L2PcInstance of the player
final L2PcInstance activeChar = getClient().getActiveChar();
if (activeChar == null)
return;
// Get the level of the used skill
final int level = activeChar.getSkillLevel(_skillId);
if (level <= 0)
{
activeChar.sendPacket(ActionFailed.STATIC_PACKET);
return;
}
// Get the L2Skill template corresponding to the skillID received from the client
final L2Skill skill = SkillTable.getInstance().getInfo(_skillId, level);
if (skill != null)
{
activeChar.setCurrentSkillWorldPosition(new Point3D(_x, _y, _z));
// normally magicskilluse packet turns char client side but for these skills, it doesn't (even with correct target)
activeChar.setHeading(Util.calculateHeadingFrom(activeChar.getX(), activeChar.getY(), _x, _y));
activeChar.broadcastPacket(new ValidateLocation(activeChar));
activeChar.useMagic(skill, _ctrlPressed, _shiftPressed);
}
else
{
activeChar.sendPacket(ActionFailed.STATIC_PACKET);
log.warn("No skill found with id: " + _skillId + " and level: " + level);
}
}
}