/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.network.clientpackets; import silentium.commons.utils.Point3D; import silentium.gameserver.model.L2Skill; import silentium.gameserver.model.actor.instance.L2PcInstance; import silentium.gameserver.network.serverpackets.ActionFailed; import silentium.gameserver.network.serverpackets.ValidateLocation; import silentium.gameserver.tables.SkillTable; import silentium.gameserver.utils.Util; /** * Fromat:(ch) dddddc * * @author -Wooden- */ public final class RequestExMagicSkillUseGround extends L2GameClientPacket { private int _x, _y, _z; private int _skillId; private boolean _ctrlPressed, _shiftPressed; @Override protected void readImpl() { _x = readD(); _y = readD(); _z = readD(); _skillId = readD(); _ctrlPressed = readD() != 0; _shiftPressed = readC() != 0; } @Override protected void runImpl() { // Get the current L2PcInstance of the player final L2PcInstance activeChar = getClient().getActiveChar(); if (activeChar == null) return; // Get the level of the used skill final int level = activeChar.getSkillLevel(_skillId); if (level <= 0) { activeChar.sendPacket(ActionFailed.STATIC_PACKET); return; } // Get the L2Skill template corresponding to the skillID received from the client final L2Skill skill = SkillTable.getInstance().getInfo(_skillId, level); if (skill != null) { activeChar.setCurrentSkillWorldPosition(new Point3D(_x, _y, _z)); // normally magicskilluse packet turns char client side but for these skills, it doesn't (even with correct target) activeChar.setHeading(Util.calculateHeadingFrom(activeChar.getX(), activeChar.getY(), _x, _y)); activeChar.broadcastPacket(new ValidateLocation(activeChar)); activeChar.useMagic(skill, _ctrlPressed, _shiftPressed); } else { activeChar.sendPacket(ActionFailed.STATIC_PACKET); log.warn("No skill found with id: " + _skillId + " and level: " + level); } } }