/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.network.serverpackets; import javolution.util.FastList; import silentium.gameserver.instancemanager.CastleManager; import silentium.gameserver.instancemanager.CastleManorManager; import silentium.gameserver.instancemanager.CastleManorManager.SeedProduction; import silentium.gameserver.model.L2Manor; import silentium.gameserver.model.entity.Castle; /** * format(packet 0xFE) ch dd [ddcdcdddddddd] c - id h - sub id d - manor id d - size [ d - seed id d - level c d - reward 1 id c d - reward 2 id * d - next sale limit d - price for castle to produce 1 d - min seed price d - max seed price d - today sales d - today price d - next sales d - * next price ] * * @author l3x */ public class ExShowSeedSetting extends L2GameServerPacket { private final int _manorId; private final int _count; private final int[] _seedData; // data to send, size:_count*12 public ExShowSeedSetting(int manorId) { _manorId = manorId; Castle c = CastleManager.getInstance().getCastleById(_manorId); FastList<Integer> seeds = L2Manor.getInstance().getSeedsForCastle(_manorId); _count = seeds.size(); _seedData = new int[_count * 12]; int i = 0; for (int s : seeds) { _seedData[i * 12 + 0] = s; _seedData[i * 12 + 1] = L2Manor.getInstance().getSeedLevel(s); _seedData[i * 12 + 2] = L2Manor.getInstance().getRewardItemBySeed(s, 1); _seedData[i * 12 + 3] = L2Manor.getInstance().getRewardItemBySeed(s, 2); _seedData[i * 12 + 4] = L2Manor.getInstance().getSeedSaleLimit(s); _seedData[i * 12 + 5] = L2Manor.getInstance().getSeedBuyPrice(s); _seedData[i * 12 + 6] = L2Manor.getInstance().getSeedBasicPrice(s) * 60 / 100; _seedData[i * 12 + 7] = L2Manor.getInstance().getSeedBasicPrice(s) * 10; SeedProduction seedPr = c.getSeed(s, CastleManorManager.PERIOD_CURRENT); if (seedPr != null) { _seedData[i * 12 + 8] = seedPr.getStartProduce(); _seedData[i * 12 + 9] = seedPr.getPrice(); } else { _seedData[i * 12 + 8] = 0; _seedData[i * 12 + 9] = 0; } seedPr = c.getSeed(s, CastleManorManager.PERIOD_NEXT); if (seedPr != null) { _seedData[i * 12 + 10] = seedPr.getStartProduce(); _seedData[i * 12 + 11] = seedPr.getPrice(); } else { _seedData[i * 12 + 10] = 0; _seedData[i * 12 + 11] = 0; } i++; } } @Override public void writeImpl() { writeC(0xFE); // Id writeH(0x1F); // SubId writeD(_manorId); // manor id writeD(_count); // size for (int i = 0; i < _count; i++) { writeD(_seedData[i * 12 + 0]); // seed id writeD(_seedData[i * 12 + 1]); // level writeC(1); writeD(_seedData[i * 12 + 2]); // reward 1 id writeC(1); writeD(_seedData[i * 12 + 3]); // reward 2 id writeD(_seedData[i * 12 + 4]); // next sale limit writeD(_seedData[i * 12 + 5]); // price for castle to produce 1 writeD(_seedData[i * 12 + 6]); // min seed price writeD(_seedData[i * 12 + 7]); // max seed price writeD(_seedData[i * 12 + 8]); // today sales writeD(_seedData[i * 12 + 9]); // today price writeD(_seedData[i * 12 + 10]); // next sales writeD(_seedData[i * 12 + 11]); // next price } } }