/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.skills.effects; import silentium.gameserver.model.CharEffectList; import silentium.gameserver.model.L2Effect; import silentium.gameserver.model.actor.L2Playable; import silentium.gameserver.skills.Env; import silentium.gameserver.templates.skills.L2EffectType; /** * @author kerberos_20 */ public class EffectCharmOfLuck extends L2Effect { public EffectCharmOfLuck(Env env, EffectTemplate template) { super(env, template); } /** * @see silentium.gameserver.model.L2Effect#getEffectType() */ @Override public L2EffectType getEffectType() { return L2EffectType.CHARM_OF_LUCK; } /** * @see silentium.gameserver.model.L2Effect#onStart() */ @Override public boolean onStart() { return true; } /** * @see silentium.gameserver.model.L2Effect#onExit() */ @Override public void onExit() { ((L2Playable) getEffected()).stopCharmOfLuck(this); } /** * @see silentium.gameserver.model.L2Effect#onActionTime() */ @Override public boolean onActionTime() { // just stop this effect return false; } /* * (non-Javadoc) * @see silentium.gameserver.model.L2Effect#getEffectFlags() */ @Override public int getEffectFlags() { return CharEffectList.EFFECT_FLAG_CHARM_OF_LUCK; } }