/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.skills.funcs;
import silentium.gameserver.model.actor.L2Character;
import silentium.gameserver.model.actor.instance.L2PcInstance;
import silentium.gameserver.skills.Env;
import silentium.gameserver.skills.Formulas;
import silentium.gameserver.skills.Stats;
import silentium.gameserver.skills.basefuncs.Func;
public class FuncMAtkCritical extends Func
{
static final FuncMAtkCritical _fac_instance = new FuncMAtkCritical();
public static Func getInstance()
{
return _fac_instance;
}
private FuncMAtkCritical()
{
super(Stats.MCRITICAL_RATE, 0x30, null);
}
@Override
public void calc(Env env)
{
L2Character p = env.player;
if (p instanceof L2PcInstance && p.getActiveWeaponInstance() != null)
env.value *= Formulas.WITbonus[p.getWIT()];
else
env.value *= Formulas.WITbonus[p.getWIT()];
}
}