/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.skills.effects;
import silentium.gameserver.model.L2Effect;
import silentium.gameserver.model.actor.L2Npc;
import silentium.gameserver.model.actor.instance.L2SiegeSummonInstance;
import silentium.gameserver.network.serverpackets.StartRotation;
import silentium.gameserver.network.serverpackets.StopRotation;
import silentium.gameserver.skills.Env;
import silentium.gameserver.templates.skills.L2EffectType;
/**
* @author decad Implementation of the Bluff Effect
*/
public class EffectBluff extends L2Effect
{
public EffectBluff(Env env, EffectTemplate template)
{
super(env, template);
}
@Override
public L2EffectType getEffectType()
{
return L2EffectType.BLUFF; // test for bluff effect
}
/** Notify started */
@Override
public boolean onStart()
{
if (getEffected() instanceof L2Npc)
return false;
if (getEffected() instanceof L2Npc && ((L2Npc) getEffected()).getNpcId() == 35062)
return false;
if (getEffected() instanceof L2SiegeSummonInstance)
return false;
getEffected().broadcastPacket(new StartRotation(getEffected().getObjectId(), getEffected().getHeading(), 1, 65535));
getEffected().broadcastPacket(new StopRotation(getEffected().getObjectId(), getEffector().getHeading(), 65535));
getEffected().setHeading(getEffector().getHeading());
return true;
}
@Override
public boolean onActionTime()
{
return false;
}
}