/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.skills.effects; import silentium.gameserver.model.L2Effect; import silentium.gameserver.model.actor.L2Npc; import silentium.gameserver.model.actor.instance.L2SiegeSummonInstance; import silentium.gameserver.network.serverpackets.StartRotation; import silentium.gameserver.network.serverpackets.StopRotation; import silentium.gameserver.skills.Env; import silentium.gameserver.templates.skills.L2EffectType; /** * @author decad Implementation of the Bluff Effect */ public class EffectBluff extends L2Effect { public EffectBluff(Env env, EffectTemplate template) { super(env, template); } @Override public L2EffectType getEffectType() { return L2EffectType.BLUFF; // test for bluff effect } /** Notify started */ @Override public boolean onStart() { if (getEffected() instanceof L2Npc) return false; if (getEffected() instanceof L2Npc && ((L2Npc) getEffected()).getNpcId() == 35062) return false; if (getEffected() instanceof L2SiegeSummonInstance) return false; getEffected().broadcastPacket(new StartRotation(getEffected().getObjectId(), getEffected().getHeading(), 1, 65535)); getEffected().broadcastPacket(new StopRotation(getEffected().getObjectId(), getEffector().getHeading(), 65535)); getEffected().setHeading(getEffector().getHeading()); return true; } @Override public boolean onActionTime() { return false; } }