/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.scripts.handlers.voiced; import silentium.gameserver.data.html.StaticHtmPath; import silentium.gameserver.handler.IVoicedCommandHandler; import silentium.gameserver.model.actor.instance.L2PcInstance; import silentium.gameserver.network.serverpackets.NpcHtmlMessage; public class Info implements IVoicedCommandHandler { private static final String[] VOICED_COMMANDS = { "info" }; @Override public boolean useVoicedCommand(final String command, final L2PcInstance activeChar, final String target) { if (command.startsWith("info")) { final NpcHtmlMessage html = new NpcHtmlMessage(activeChar.getObjectId()); html.setFile(StaticHtmPath.NpcHtmPath + "info.htm", activeChar); html.replace("%name%", activeChar.getName()); activeChar.sendPacket(html); } return true; } @Override public String[] getVoicedCommandList() { return VOICED_COMMANDS; } }