/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.scripts.handlers.voiced;
import silentium.gameserver.data.html.StaticHtmPath;
import silentium.gameserver.handler.IVoicedCommandHandler;
import silentium.gameserver.model.actor.instance.L2PcInstance;
import silentium.gameserver.network.serverpackets.NpcHtmlMessage;
public class Info implements IVoicedCommandHandler {
private static final String[] VOICED_COMMANDS = { "info" };
@Override
public boolean useVoicedCommand(final String command, final L2PcInstance activeChar, final String target) {
if (command.startsWith("info")) {
final NpcHtmlMessage html = new NpcHtmlMessage(activeChar.getObjectId());
html.setFile(StaticHtmPath.NpcHtmPath + "info.htm", activeChar);
html.replace("%name%", activeChar.getName());
activeChar.sendPacket(html);
}
return true;
}
@Override
public String[] getVoicedCommandList() {
return VOICED_COMMANDS;
}
}