/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.network.serverpackets; import silentium.gameserver.configs.PlayersConfig; import silentium.gameserver.instancemanager.CursedWeaponsManager; import silentium.gameserver.model.actor.L2Summon; import silentium.gameserver.model.actor.instance.L2PcInstance; import silentium.gameserver.model.itemcontainer.Inventory; import silentium.gameserver.skills.AbnormalEffect; import silentium.gameserver.tables.NpcTable; import silentium.gameserver.templates.chars.L2NpcTemplate; public class UserInfo extends L2GameServerPacket { private final L2PcInstance _activeChar; private final int _runSpd, _walkSpd; private int _relation; private final float _moveMultiplier; public UserInfo(L2PcInstance character) { _activeChar = character; _moveMultiplier = _activeChar.getMovementSpeedMultiplier(); _runSpd = (int) (_activeChar.getRunSpeed() / _moveMultiplier); _walkSpd = (int) (_activeChar.getWalkSpeed() / _moveMultiplier); _relation = _activeChar.isClanLeader() ? 0x40 : 0; if (_activeChar.getSiegeState() == 1) _relation |= 0x180; if (_activeChar.getSiegeState() == 2) _relation |= 0x80; } @Override protected final void writeImpl() { writeC(0x04); writeD(_activeChar.getX()); writeD(_activeChar.getY()); writeD(_activeChar.getZ()); writeD(_activeChar.getHeading()); writeD(_activeChar.getObjectId()); String name = _activeChar.getName(); if (_activeChar.getPoly().isMorphed()) { L2NpcTemplate polyObj = NpcTable.getInstance().getTemplate(_activeChar.getPoly().getPolyId()); if (polyObj != null) name = polyObj.getName(); } writeS(name); writeD(_activeChar.getRace().ordinal()); writeD(_activeChar.getAppearance().getSex() ? 1 : 0); if (_activeChar.getClassIndex() == 0) writeD(_activeChar.getClassId().getId()); else writeD(_activeChar.getBaseClass()); writeD(_activeChar.getLevel()); writeQ(_activeChar.getExp()); writeD(_activeChar.getSTR()); writeD(_activeChar.getDEX()); writeD(_activeChar.getCON()); writeD(_activeChar.getINT()); writeD(_activeChar.getWIT()); writeD(_activeChar.getMEN()); writeD(_activeChar.getMaxHp()); writeD((int) _activeChar.getCurrentHp()); writeD(_activeChar.getMaxMp()); writeD((int) _activeChar.getCurrentMp()); writeD(_activeChar.getSp()); writeD(_activeChar.getCurrentLoad()); writeD(_activeChar.getMaxLoad()); writeD(_activeChar.getActiveWeaponItem() != null ? 40 : 20); // 20 no weapon, 40 weapon equipped writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_HAIRALL)); writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_REAR)); writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LEAR)); writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_NECK)); writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_RFINGER)); writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LFINGER)); writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_HEAD)); writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_RHAND)); writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LHAND)); writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_GLOVES)); writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_CHEST)); writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LEGS)); writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_FEET)); writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_BACK)); writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_RHAND)); writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_HAIR)); writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_FACE)); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_HAIRALL)); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_REAR)); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LEAR)); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_NECK)); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_RFINGER)); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LFINGER)); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_HEAD)); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_RHAND)); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LHAND)); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_GLOVES)); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_CHEST)); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LEGS)); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_FEET)); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_BACK)); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_RHAND)); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_HAIR)); writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_FACE)); // c6 new h's writeH(0x00); writeH(0x00); writeH(0x00); writeH(0x00); writeH(0x00); writeH(0x00); writeH(0x00); writeH(0x00); writeH(0x00); writeH(0x00); writeH(0x00); writeH(0x00); writeH(0x00); writeH(0x00); writeD(_activeChar.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_RHAND)); writeH(0x00); writeH(0x00); writeH(0x00); writeH(0x00); writeH(0x00); writeH(0x00); writeH(0x00); writeH(0x00); writeH(0x00); writeH(0x00); writeH(0x00); writeH(0x00); writeD(_activeChar.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_LHAND)); writeH(0x00); writeH(0x00); writeH(0x00); writeH(0x00); // end of c6 new h's writeD(_activeChar.getPAtk(null)); writeD(_activeChar.getPAtkSpd()); writeD(_activeChar.getPDef(null)); writeD(_activeChar.getEvasionRate(null)); writeD(_activeChar.getAccuracy()); writeD(_activeChar.getCriticalHit(null, null)); writeD(_activeChar.getMAtk(null, null)); writeD(_activeChar.getMAtkSpd()); writeD(_activeChar.getPAtkSpd()); writeD(_activeChar.getMDef(null, null)); writeD(_activeChar.getPvpFlag()); // 0-non-pvp 1-pvp = violett name writeD(_activeChar.getKarma()); writeD(_runSpd); writeD(_walkSpd); writeD(_runSpd); // swim run speed writeD(_walkSpd); // swim walk speed writeD(0); writeD(0); writeD(_activeChar.isFlying() ? _runSpd : 0); // fly speed writeD(_activeChar.isFlying() ? _walkSpd : 0); // fly speed writeF(_moveMultiplier); writeF(_activeChar.getAttackSpeedMultiplier()); L2Summon pet = _activeChar.getPet(); if (_activeChar.getMountType() != 0 && pet != null) { writeF(pet.getTemplate().getCollisionRadius()); writeF(pet.getTemplate().getCollisionHeight()); } else { writeF(_activeChar.getBaseTemplate().getCollisionRadius()); writeF(_activeChar.getBaseTemplate().getCollisionHeight()); } writeD(_activeChar.getAppearance().getHairStyle()); writeD(_activeChar.getAppearance().getHairColor()); writeD(_activeChar.getAppearance().getFace()); writeD(_activeChar.isGM() ? 1 : 0); // builder level writeS(_activeChar.getPoly().isMorphed() ? "Morphed" : _activeChar.getTitle()); writeD(_activeChar.getClanId()); writeD(_activeChar.getClanCrestId()); writeD(_activeChar.getAllyId()); writeD(_activeChar.getAllyCrestId()); // ally crest id // 0x40 leader rights // siege flags: attacker - 0x180 sword over name, defender - 0x80 shield, 0xC0 crown (|leader), 0x1C0 flag (|leader) writeD(_relation); writeC(_activeChar.getMountType()); // mount type writeC(_activeChar.getPrivateStoreType()); writeC(_activeChar.hasDwarvenCraft() ? 1 : 0); writeD(_activeChar.getPkKills()); writeD(_activeChar.getPvpKills()); writeH(_activeChar.getCubics().size()); for (int id : _activeChar.getCubics().keySet()) writeH(id); writeC(_activeChar.isInPartyMatchRoom() ? 1 : 0); if (_activeChar.getAppearance().getInvisible() && _activeChar.isGM()) writeD(_activeChar.getAbnormalEffect() | AbnormalEffect.STEALTH.getMask()); else writeD(_activeChar.getAbnormalEffect()); writeC(0x00); writeD(_activeChar.getClanPrivileges()); writeH(_activeChar.getRecomLeft()); // c2 recommendations remaining writeH(_activeChar.getRecomHave()); // c2 recommendations received writeD(_activeChar.getMountNpcId() > 0 ? _activeChar.getMountNpcId() + 1000000 : 0); writeH(_activeChar.getInventoryLimit()); writeD(_activeChar.getClassId().getId()); writeD(0x00); // special effects? circles around player... writeD(_activeChar.getMaxCp()); writeD((int) _activeChar.getCurrentCp()); writeC(_activeChar.isMounted() ? 0 : _activeChar.getEnchantEffect()); if (_activeChar.getTeam() == 1) writeC(0x01); // team circle around feet 1= Blue, 2 = red else if (_activeChar.getTeam() == 2) writeC(0x02); // team circle around feet 1= Blue, 2 = red else writeC(0x00); // team circle around feet 1= Blue, 2 = red writeD(_activeChar.getClanCrestLargeId()); writeC(_activeChar.isNoble() ? 1 : 0); // 0x01: symbol on char menu ctrl+I writeC(_activeChar.isHero() || (_activeChar.isGM() && PlayersConfig.GM_HERO_AURA) ? 1 : 0); // 0x01: Hero Aura writeC(_activeChar.isFishing() ? 1 : 0); // Fishing Mode writeD(_activeChar.getFishx()); // fishing x writeD(_activeChar.getFishy()); // fishing y writeD(_activeChar.getFishz()); // fishing z writeD(_activeChar.getAppearance().getNameColor()); // new c5 writeC(_activeChar.isRunning() ? 0x01 : 0x00); // changes the Speed display on Status Window writeD(_activeChar.getPledgeClass()); // changes the text above CP on Status Window writeD(_activeChar.getPledgeType()); writeD(_activeChar.getAppearance().getTitleColor()); if (_activeChar.isCursedWeaponEquipped()) writeD(CursedWeaponsManager.getInstance().getLevel(_activeChar.getCursedWeaponEquippedId())); else writeD(0x00); } }