/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.scripts.handlers.skill; import silentium.gameserver.handler.ISkillHandler; import silentium.gameserver.handler.SkillHandler; import silentium.gameserver.model.L2Object; import silentium.gameserver.model.L2Skill; import silentium.gameserver.model.actor.L2Character; import silentium.gameserver.network.SystemMessageId; import silentium.gameserver.network.serverpackets.StatusUpdate; import silentium.gameserver.network.serverpackets.SystemMessage; import silentium.gameserver.templates.skills.L2SkillType; public class CombatPointHeal implements ISkillHandler { private static final L2SkillType[] SKILL_IDS = { L2SkillType.COMBATPOINTHEAL }; @Override public void useSkill(final L2Character actChar, final L2Skill skill, final L2Object... targets) { // check for other effects final ISkillHandler handler = SkillHandler.getInstance().getSkillHandler(L2SkillType.BUFF); if (handler != null) handler.useSkill(actChar, skill, targets); for (final L2Character target : (L2Character[]) targets) { if (target.isInvul()) continue; double cp = skill.getPower(); if (target.getCurrentCp() + cp >= target.getMaxCp()) cp = target.getMaxCp() - target.getCurrentCp(); target.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.S1_CP_WILL_BE_RESTORED).addNumber((int) cp)); target.setCurrentCp(cp + target.getCurrentCp()); final StatusUpdate sump = new StatusUpdate(target); sump.addAttribute(StatusUpdate.CUR_CP, (int) target.getCurrentCp()); target.sendPacket(sump); } } @Override public L2SkillType[] getSkillIds() { return SKILL_IDS; } }