/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.scripts.handlers.skill;
import silentium.gameserver.handler.ISkillHandler;
import silentium.gameserver.handler.SkillHandler;
import silentium.gameserver.model.L2Object;
import silentium.gameserver.model.L2Skill;
import silentium.gameserver.model.actor.L2Character;
import silentium.gameserver.network.SystemMessageId;
import silentium.gameserver.network.serverpackets.StatusUpdate;
import silentium.gameserver.network.serverpackets.SystemMessage;
import silentium.gameserver.templates.skills.L2SkillType;
public class CombatPointHeal implements ISkillHandler {
private static final L2SkillType[] SKILL_IDS = { L2SkillType.COMBATPOINTHEAL };
@Override
public void useSkill(final L2Character actChar, final L2Skill skill, final L2Object... targets) {
// check for other effects
final ISkillHandler handler = SkillHandler.getInstance().getSkillHandler(L2SkillType.BUFF);
if (handler != null)
handler.useSkill(actChar, skill, targets);
for (final L2Character target : (L2Character[]) targets) {
if (target.isInvul())
continue;
double cp = skill.getPower();
if (target.getCurrentCp() + cp >= target.getMaxCp())
cp = target.getMaxCp() - target.getCurrentCp();
target.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.S1_CP_WILL_BE_RESTORED).addNumber((int) cp));
target.setCurrentCp(cp + target.getCurrentCp());
final StatusUpdate sump = new StatusUpdate(target);
sump.addAttribute(StatusUpdate.CUR_CP, (int) target.getCurrentCp());
target.sendPacket(sump);
}
}
@Override
public L2SkillType[] getSkillIds() {
return SKILL_IDS;
}
}