/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.network.serverpackets; import silentium.gameserver.model.actor.L2Character; /** * @author Maktakien */ public class OnVehicleCheckLocation extends L2GameServerPacket { private final L2Character _boat; public OnVehicleCheckLocation(L2Character boat) { _boat = boat; } @Override protected void writeImpl() { writeC(0x5b); writeD(_boat.getObjectId()); writeD(_boat.getX()); writeD(_boat.getY()); writeD(_boat.getZ()); writeD(_boat.getHeading()); } }