/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.network.serverpackets;
import silentium.gameserver.model.actor.instance.L2PcInstance;
import silentium.gameserver.templates.item.L2Henna;
public class HennaEquipList extends L2GameServerPacket
{
private final L2PcInstance _player;
private final L2Henna[] _hennaEquipList;
public HennaEquipList(L2PcInstance player, L2Henna[] hennaEquipList)
{
_player = player;
_hennaEquipList = hennaEquipList;
}
@Override
protected final void writeImpl()
{
writeC(0xe2);
writeD(_player.getAdena());
writeD(3);
writeD(_hennaEquipList.length);
for (L2Henna temp : _hennaEquipList)
{
// Player must have at least one dye in inventory to be able to see the henna that can be applied with it.
if ((_player.getInventory().getItemByItemId(temp.getDyeId())) != null)
{
writeD(temp.getSymbolId()); // symbolid
writeD(temp.getDyeId()); // itemid of dye
writeD(L2Henna.getAmountDyeRequire()); // amount of dyes required
writeD(temp.getPrice()); // amount of adenas required
writeD(1); // meet the requirement or not
}
}
}
}