/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.network.serverpackets; import silentium.gameserver.model.actor.instance.L2PcInstance; import silentium.gameserver.templates.item.L2Henna; public class HennaEquipList extends L2GameServerPacket { private final L2PcInstance _player; private final L2Henna[] _hennaEquipList; public HennaEquipList(L2PcInstance player, L2Henna[] hennaEquipList) { _player = player; _hennaEquipList = hennaEquipList; } @Override protected final void writeImpl() { writeC(0xe2); writeD(_player.getAdena()); writeD(3); writeD(_hennaEquipList.length); for (L2Henna temp : _hennaEquipList) { // Player must have at least one dye in inventory to be able to see the henna that can be applied with it. if ((_player.getInventory().getItemByItemId(temp.getDyeId())) != null) { writeD(temp.getSymbolId()); // symbolid writeD(temp.getDyeId()); // itemid of dye writeD(L2Henna.getAmountDyeRequire()); // amount of dyes required writeD(temp.getPrice()); // amount of adenas required writeD(1); // meet the requirement or not } } } }