/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.skills.effects; import silentium.gameserver.model.L2Effect; import silentium.gameserver.model.actor.instance.L2PcInstance; import silentium.gameserver.skills.Env; import silentium.gameserver.templates.skills.L2EffectType; /** * @author DS Effect will generate charges for L2PcInstance targets Number of charges in "value", maximum number in "count" effect variables */ public class EffectIncreaseCharges extends L2Effect { public EffectIncreaseCharges(Env env, EffectTemplate template) { super(env, template); } /** * @see silentium.gameserver.model.L2Effect#getEffectType() */ @Override public L2EffectType getEffectType() { return L2EffectType.INCREASE_CHARGES; } /** * @see silentium.gameserver.model.L2Effect#onStart() */ @Override public boolean onStart() { if (getEffected() == null) return false; if (!(getEffected() instanceof L2PcInstance)) return false; ((L2PcInstance) getEffected()).increaseCharges((int) calc(), getCount()); return true; } /** * @see silentium.gameserver.model.L2Effect#onActionTime() */ @Override public boolean onActionTime() { return false; // abort effect even if count > 1 } }