/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.model;
/**
* This class ...
*
* @version $Revision: 1.2.4.1 $ $Date: 2005/03/27 15:29:32 $
*/
public final class TradeItem
{
private int _objectId;
private int _itemId;
private int _price;
private int _storePrice;
private int _count;
private int _enchantLevel;
public TradeItem()
{
}
public void setObjectId(int id)
{
_objectId = id;
}
public int getObjectId()
{
return _objectId;
}
public void setItemId(int id)
{
_itemId = id;
}
public int getItemId()
{
return _itemId;
}
public void setOwnersPrice(int price)
{
_price = price;
}
public int getOwnersPrice()
{
return _price;
}
public void setstorePrice(int price)
{
_storePrice = price;
}
public int getStorePrice()
{
return _storePrice;
}
public void setCount(int count)
{
_count = count;
}
public int getCount()
{
return _count;
}
public void setEnchantLevel(int enchant)
{
_enchantLevel = enchant;
}
public int getEnchantLevel()
{
return _enchantLevel;
}
}