/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.network.serverpackets; import java.util.List; import javolution.util.FastList; import silentium.gameserver.model.L2World; import silentium.gameserver.model.actor.instance.L2PcInstance; import silentium.gameserver.tables.CharNameTable; /** * Support for "Chat with Friends" dialog. Format: ch (hdSdh) h: Total Friend Count h: Unknown d: Player Object ID S: Friend Name d: * Online/Offline h: Unknown * * @author Tempy */ public class FriendList extends L2GameServerPacket { private final List<FriendInfo> _info; private static class FriendInfo { int _objId; String _name; boolean _online; public FriendInfo(int objId, String name, boolean online) { _objId = objId; _name = name; _online = online; } } public FriendList(L2PcInstance player) { _info = new FastList<>(player.getFriendList().size()); for (int objId : player.getFriendList()) { String name = CharNameTable.getInstance().getNameById(objId); L2PcInstance player1 = L2World.getInstance().getPlayer(objId); boolean online = false; if (player1 != null && player1.isOnline()) online = true; _info.add(new FriendInfo(objId, name, online)); } } @Override protected final void writeImpl() { writeC(0xfa); writeD(_info.size()); for (FriendInfo info : _info) { writeD(info._objId); // character id writeS(info._name); writeD(info._online ? 0x01 : 0x00); // online } } }