/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.network.serverpackets;
import java.util.List;
import javolution.util.FastList;
import silentium.gameserver.model.L2World;
import silentium.gameserver.model.actor.instance.L2PcInstance;
import silentium.gameserver.tables.CharNameTable;
/**
* Support for "Chat with Friends" dialog. Format: ch (hdSdh) h: Total Friend Count h: Unknown d: Player Object ID S: Friend Name d:
* Online/Offline h: Unknown
*
* @author Tempy
*/
public class FriendList extends L2GameServerPacket
{
private final List<FriendInfo> _info;
private static class FriendInfo
{
int _objId;
String _name;
boolean _online;
public FriendInfo(int objId, String name, boolean online)
{
_objId = objId;
_name = name;
_online = online;
}
}
public FriendList(L2PcInstance player)
{
_info = new FastList<>(player.getFriendList().size());
for (int objId : player.getFriendList())
{
String name = CharNameTable.getInstance().getNameById(objId);
L2PcInstance player1 = L2World.getInstance().getPlayer(objId);
boolean online = false;
if (player1 != null && player1.isOnline())
online = true;
_info.add(new FriendInfo(objId, name, online));
}
}
@Override
protected final void writeImpl()
{
writeC(0xfa);
writeD(_info.size());
for (FriendInfo info : _info)
{
writeD(info._objId); // character id
writeS(info._name);
writeD(info._online ? 0x01 : 0x00); // online
}
}
}