/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.network.serverpackets;
import silentium.gameserver.model.actor.L2Character;
import silentium.gameserver.model.actor.instance.L2PcInstance;
/**
* Format: (ch) dc d: character object id c: 1 if won 0 if failed
*
* @author -Wooden-
*/
public class ExFishingEnd extends L2GameServerPacket
{
private final boolean _win;
L2Character _activeChar;
public ExFishingEnd(boolean win, L2PcInstance character)
{
_win = win;
_activeChar = character;
}
@Override
protected void writeImpl()
{
writeC(0xfe);
writeH(0x14);
writeD(_activeChar.getObjectId());
writeC(_win ? 1 : 0);
}
}