/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.network.serverpackets; import silentium.gameserver.model.CharEffectList; import silentium.gameserver.model.actor.L2Character; import silentium.gameserver.model.actor.instance.L2PcInstance; /** * @author Luca Baldi */ public class EtcStatusUpdate extends L2GameServerPacket { private final L2PcInstance _activeChar; public EtcStatusUpdate(L2PcInstance activeChar) { _activeChar = activeChar; } @Override protected void writeImpl() { writeC(0xF3); writeD(_activeChar.getCharges()); writeD(_activeChar.getWeightPenalty()); writeD((_activeChar.isInRefusalMode() || _activeChar.isChatBanned()) ? 1 : 0); writeD(_activeChar.isInsideZone(L2Character.ZONE_DANGERAREA) ? 1 : 0); writeD(_activeChar.getExpertisePenalty()); writeD(_activeChar.isAffected(CharEffectList.EFFECT_FLAG_CHARM_OF_COURAGE) ? 1 : 0); writeD(_activeChar.getDeathPenaltyBuffLevel()); } }