/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.model;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import silentium.commons.utils.Rnd;
import silentium.gameserver.templates.StatsSet;
/**
* @author kombat
*/
public final class ChanceCondition
{
protected static final Logger _log = LoggerFactory.getLogger(ChanceCondition.class.getName());
public static final int EVT_HIT = 1;
public static final int EVT_CRIT = 2;
public static final int EVT_CAST = 4;
public static final int EVT_PHYSICAL = 8;
public static final int EVT_MAGIC = 16;
public static final int EVT_MAGIC_GOOD = 32;
public static final int EVT_MAGIC_OFFENSIVE = 64;
public static final int EVT_ATTACKED = 128;
public static final int EVT_ATTACKED_HIT = 256;
public static final int EVT_ATTACKED_CRIT = 512;
public static final int EVT_HIT_BY_SKILL = 1024;
public static final int EVT_HIT_BY_OFFENSIVE_SKILL = 2048;
public static final int EVT_HIT_BY_GOOD_MAGIC = 4096;
public static final int EVT_EVADED_HIT = 8192;
public static final int EVT_ON_START = 16384;
public static final int EVT_ON_ACTION_TIME = 32768;
public static final int EVT_ON_EXIT = 65536;
public static enum TriggerType
{
// You hit an enemy
ON_HIT(1),
// You hit an enemy - was crit
ON_CRIT(2),
// You cast a skill
ON_CAST(4),
// You cast a skill - it was a physical one
ON_PHYSICAL(8),
// You cast a skill - it was a magic one
ON_MAGIC(16),
// You cast a skill - it was a magic one - good magic
ON_MAGIC_GOOD(32),
// You cast a skill - it was a magic one - offensive magic
ON_MAGIC_OFFENSIVE(64),
// You are attacked by enemy
ON_ATTACKED(128),
// You are attacked by enemy - by hit
ON_ATTACKED_HIT(256),
// You are attacked by enemy - by hit - was crit
ON_ATTACKED_CRIT(512),
// A skill was casted on you
ON_HIT_BY_SKILL(1024),
// An evil skill was casted on you
ON_HIT_BY_OFFENSIVE_SKILL(2048),
// A good skill was casted on you
ON_HIT_BY_GOOD_MAGIC(4096),
// Evading melee attack
ON_EVADED_HIT(8192),
// Effect only - on start
ON_START(16384),
// Effect only - each second
ON_ACTION_TIME(32768),
// Effect only - on exit
ON_EXIT(65536);
private final int _mask;
private TriggerType(int mask)
{
_mask = mask;
}
public final boolean check(int event)
{
return (_mask & event) != 0; // Trigger (sub-)type contains event (sub-)type
}
}
private final TriggerType _triggerType;
private final int _chance;
private ChanceCondition(TriggerType trigger, int chance)
{
_triggerType = trigger;
_chance = chance;
}
public static ChanceCondition parse(StatsSet set)
{
try
{
TriggerType trigger = set.getEnum("chanceType", TriggerType.class, null);
int chance = set.getInteger("activationChance", -1);
if (trigger != null)
return new ChanceCondition(trigger, chance);
}
catch (Exception e)
{
_log.warn("", e);
}
return null;
}
public static ChanceCondition parse(String chanceType, int chance)
{
try
{
if (chanceType == null)
return null;
TriggerType trigger = Enum.valueOf(TriggerType.class, chanceType);
if (trigger != null)
return new ChanceCondition(trigger, chance);
}
catch (Exception e)
{
_log.warn("", e);
}
return null;
}
public boolean trigger(int event, int damage)
{
return _triggerType.check(event) && (_chance < 0 || Rnd.get(100) < _chance);
}
@Override
public String toString()
{
return "Trigger[" + _chance + ";" + _triggerType.toString() + "]";
}
}