/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.skills.conditions; import silentium.gameserver.skills.Env; import silentium.gameserver.templates.item.L2Weapon; /** * @author mkizub TODO To change the template for this generated type comment go to Window - Preferences - Java - Code Style - Code Templates */ public class ConditionTargetUsesWeaponKind extends Condition { private final int _weaponMask; public ConditionTargetUsesWeaponKind(int weaponMask) { _weaponMask = weaponMask; } @Override public boolean testImpl(Env env) { if (env.target == null) return false; L2Weapon item = env.target.getActiveWeaponItem(); if (item == null) return false; return (item.getItemType().mask() & _weaponMask) != 0; } }