/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.skills.conditions;
import silentium.gameserver.skills.Env;
import silentium.gameserver.templates.item.L2Weapon;
/**
* @author mkizub TODO To change the template for this generated type comment go to Window - Preferences - Java - Code Style - Code Templates
*/
public class ConditionTargetUsesWeaponKind extends Condition
{
private final int _weaponMask;
public ConditionTargetUsesWeaponKind(int weaponMask)
{
_weaponMask = weaponMask;
}
@Override
public boolean testImpl(Env env)
{
if (env.target == null)
return false;
L2Weapon item = env.target.getActiveWeaponItem();
if (item == null)
return false;
return (item.getItemType().mask() & _weaponMask) != 0;
}
}